49 lines
982 B
C#
49 lines
982 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.InputSystem;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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public class QuitGame : MonoBehaviour
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{
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public Image QuitGraphic;
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private float HoldTime = 0.0f;
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public void Quit()
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{
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#else
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Application.Quit();
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#endif
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}
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private void Update()
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{
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foreach (var controller in Gamepad.all)
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{
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if (controller.squareButton.IsPressed())
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{
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HoldTime += Time.deltaTime;
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QuitGraphic.fillAmount = HoldTime/2f;
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if (HoldTime > 2f)
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Quit();
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return;
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}
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}
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// Debug.Log("C# even managed to fuck up return statements");
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QuitGraphic.fillAmount = 1f;
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HoldTime = 0.0f;
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}
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}
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