68 lines
1.5 KiB
C#
68 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Upgrade
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{
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public string name = "MT";
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public int amount = 0;
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public Upgrade(string n)
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{
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name = n;
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}
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}
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public class Upgrades
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{
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public Upgrade mopUpgrade = new Upgrade("Mop Radius");
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public Upgrade speedUpgrade = new Upgrade("Move speed");
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public Upgrade ropeUpgrade = new Upgrade("Longer Rope");
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public Upgrade healthUpgrade = new Upgrade("More health");
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public Upgrade damageUpgrade = new Upgrade("More rope damage");
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public Upgrade bloodUpgrade = new Upgrade("MORE BLOOD!");
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public Upgrade reelUpgrade = new Upgrade("Faster rope reel speed");
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}
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public class Upgrader : MonoBehaviour
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{
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public GameObject player1;
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public GameObject player2;
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public BloodComputeShader bloodManager;
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public RopeSimulator rope;
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public Upgrades upgrades { get; private set; }
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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/// Increases mop radius by 10%
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public void UpgradeMopSize()
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{
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bloodManager.CleanRadius *= 1.1f;
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}
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/// Increases move speed by 10%
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public void UpgradeSpeed()
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{
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player1.GetComponent<PlayerMovement>().moveSpeed *= 1.1f;
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player2.GetComponent<PlayerMovement>().moveSpeed *= 1.1f;
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}
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public void RopeUpgrade() {
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// todo: public methods
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}
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// public void
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}
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