fgm24/Assets/Scripts/Player/PlayerMovement.cs

26 lines
531 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public float moveSpeed = 5f;
private Rigidbody2D rb;
private Vector2 movement;
private void Start()
{
rb = GetComponent<Rigidbody2D>();
}
void Update()
{
movement.x = Input.GetAxisRaw("Horizontal");
movement.y = Input.GetAxisRaw("Vertical");
}
private void FixedUpdate()
{
rb.velocity = (movement * moveSpeed);
}
}