42 lines
1004 B
C#
42 lines
1004 B
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class WaveUI : MonoBehaviour
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{
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[SerializeField] private EnemySpawner spawner;
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[SerializeField] private Slider slider;
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[SerializeField] private TMP_Text waveText;
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[SerializeField] private float waveTextDisplayTime = 3f;
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private void Start()
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{
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waveText.gameObject.SetActive(false);
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}
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int prevWave = 0;
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private void Update()
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{
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float waveProgressTime = spawner.timer / spawner.WaveTime;
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slider.value = waveProgressTime;
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if (prevWave != spawner.Wave)
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{
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prevWave = spawner.Wave;
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StartCoroutine(ShowWave());
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}
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}
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IEnumerator ShowWave()
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{
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waveText.gameObject.SetActive(true);
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waveText.text = $"Wave: {spawner.Wave}";
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yield return new WaitForSecondsRealtime(waveTextDisplayTime);
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waveText.gameObject.SetActive(false);
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}
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}
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