46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class PlayerInput : MonoBehaviour, IMoveData
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{
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[SerializeField] private int playerNumber;
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private MoveData moveData = new();
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public Gamepad controller { get; private set; }
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public bool whipAttack;
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public event Action<int> ropeLengthShrinken;
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public event Action<int> ropeLengthExtend;
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public event Action<MoveData> OnNewMoveData;
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public bool useArrowKeys = false;
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public int PlayerNum => playerNumber;
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private void Start()
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{
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controller = Gamepad.all.ElementAtOrDefault(playerNumber);
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if (controller == null)
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{
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Debug.LogWarning($"No Gamepad found for player {playerNumber + 1}");
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}
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}
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private void Update()
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{
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moveData.Movement.x = Input.GetAxisRaw("Horizontal");
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moveData.Movement.y = Input.GetAxisRaw("Vertical");
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whipAttack = Input.GetKey(KeyCode.R);
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if (Input.GetKey(KeyCode.E)) ropeLengthShrinken?.Invoke(playerNumber);
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if (Input.GetKey(KeyCode.Q)) ropeLengthExtend?.Invoke(playerNumber);
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OnNewMoveData?.Invoke(moveData);
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}
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}
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