53 lines
999 B
C#
53 lines
999 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerAnimationHandler : MonoBehaviour
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{
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Animator animator;
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SpriteRenderer sp;
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Vector3 prevPos;
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void Start()
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{
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animator = GetComponentInChildren<Animator>();
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sp = GetComponentInChildren<SpriteRenderer>();
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}
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private void Update()
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{
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if ((transform.position - prevPos).x > 0.1f)
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{
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sp.flipX = false;
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}
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else if ((transform.position - prevPos).x < -0.1f)
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{
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sp.flipX = true;
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}
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prevPos = transform.position;
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}
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public void Idle()
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{
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animator.SetTrigger("Idle");
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}
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public void Run()
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{
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animator.SetTrigger("Run");
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}
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public void Swing()
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{
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animator.SetTrigger("Swing");
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}
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public void Mop()
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{
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animator.SetTrigger("Mop");
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}
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public void RunMop()
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{
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animator.SetTrigger("RunMop");
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}
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}
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