fgm24/Assets/Scripts/Player/Input/PlayerInput.cs

44 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System;
using UnityEngine;
using UnityEngine.InputSystem;
public class PlayerInput : MonoBehaviour
{
[SerializeField] private int playerNumber;
public Vector2 movement;
public Vector2 look;
public Gamepad controller { get; private set; }
public bool whipAttack;
public event Action<int> ropeLengthShrinken;
public event Action<int> ropeLengthExtend;
public bool useArrowKeys = false;
public int PlayerNum => playerNumber;
private void Start()
{
controller = Gamepad.all.ElementAtOrDefault(playerNumber);
if (controller == null)
{
Debug.LogWarning($"No Gamepad found for player {playerNumber + 1}");
}
}
private void Update()
{
movement.x = Input.GetAxisRaw("bruh");
movement.y = Input.GetAxisRaw("bruh_v");
whipAttack = Input.GetKey(KeyCode.R);
if (Input.GetKey(KeyCode.E)) ropeLengthShrinken?.Invoke(playerNumber);
if (Input.GetKey(KeyCode.Q)) ropeLengthExtend?.Invoke(playerNumber);
}
}