19 lines
340 B
C#
19 lines
340 B
C#
using UnityEngine;
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using Unity.Netcode;
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public class NetworkID : NetworkBehaviour
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{
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// Set from enemy spawner
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public int InitialID = -1;
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private NetworkVariable<int> nID = new();
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public int ID => nID.Value;
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public override void OnNetworkSpawn()
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{
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if (IsServer)
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nID.Value = InitialID;
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}
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}
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