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#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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[CustomEditor(typeof(NetworkID))]
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public class NetworkID_Inspector : Editor
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{
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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EditorGUILayout.LabelField($"ID: {(target as NetworkID).ID}");
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}
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}
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#endif
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