33 lines
864 B
C#
33 lines
864 B
C#
using NavMeshPlus.Components;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.AI;
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namespace NavMeshPlus.Extensions
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{
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[ExecuteAlways]
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[AddComponentMenu("Navigation/Navigation RootSources2d", 30)]
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public class RootSources2d: NavMeshExtension
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{
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[SerializeField]
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private List<GameObject> _rootSources;
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public List<GameObject> RootSources { get => _rootSources; set => _rootSources = value; }
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protected override void Awake()
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{
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Order = -1000;
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base.Awake();
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}
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public override void CollectSources(NavMeshSurface surface, List<NavMeshBuildSource> sources, NavMeshBuilderState navNeshState)
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{
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navNeshState.roots = _rootSources;
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}
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}
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}
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