22 lines
466 B
C#
22 lines
466 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AI;
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public class EnemyPathFinding : MonoBehaviour
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{
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[SerializeField] private Transform target;
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NavMeshAgent agent;
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private void Start()
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{
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agent = GetComponent<NavMeshAgent>();
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agent.updateRotation = false;
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agent.updateUpAxis = false;
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}
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private void Update()
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{
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agent.SetDestination(target.position);
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}
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}
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