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using System.Collections.Generic;
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using UnityEngine;
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public class Rope
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{
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public List<Point> points { get ; private set; }
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public List<Stick> sticks { get; private set; }
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public Rope(List<Point> points, List<Stick> sticks)
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{
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this.points = points;
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this.sticks = sticks;
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}
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}
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