26 lines
545 B
C#
26 lines
545 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ShootingRange : MonoBehaviour
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{
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public float range = 5f;
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public LayerMask playerLayer;
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public bool inRange = false;
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public GameObject target;
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void Update()
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{
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.CompareTag("Player"))
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{
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inRange = true;
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target = collision.GetComponent<GameObject>();
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}
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else
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inRange = false;
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}
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}
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