fgm24/Assets/Scripts/Player/PlayerAnimationHandler.cs

35 lines
607 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerAnimationHandler : MonoBehaviour
{
Animator animator;
void Start()
{
animator = GetComponentInChildren<Animator>();
}
public void Idle()
{
animator.SetTrigger("Idle");
}
public void Run()
{
animator.SetTrigger("Run");
}
public void Swing()
{
animator.SetTrigger("Swing");
}
public void Mop()
{
animator.SetTrigger("Mop");
}
public void RunMop()
{
animator.SetTrigger("RunMop");
}
}