fgm24/Assets/Prefabs
kimx100 92dc931c15 Enemy prefab changed
EnemyBase prefab is the base template for all enemy variants. I've created six different prefab variants from this base prefab, each representing one of the six enemy groups. I've made a variant of each of these six variants, resulting in copies for each enemy version within every group. This setup allows for easy editing of individual enemies and entire enemy groups simultaneously.
2024-03-01 18:44:05 +01:00
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Networked Enemy prefab changed 2024-03-01 18:44:05 +01:00
Particles Fix revive and game over 2024-02-04 16:55:37 +01:00
Projective Enemy projectile shooting 2024-02-04 02:29:04 -08:00
UI Imported old playerspawner script and applied prefab overrides 2024-02-09 02:38:39 +01:00
Blood.prefab Imported old playerspawner script and applied prefab overrides 2024-02-09 02:38:39 +01:00
Blood.prefab.meta Converted some ojbects to prefabs 2024-02-04 02:40:16 +01:00
CameraRig.prefab Imported old playerspawner script and applied prefab overrides 2024-02-09 02:38:39 +01:00
CameraRig.prefab.meta Converted camera rig to prefab 2024-02-03 22:44:24 +01:00
Managers.prefab sync because i forgor 💀 2024-02-09 04:09:08 +01:00
Managers.prefab.meta Added managers prefab 2024-02-04 01:47:19 +01:00
Networked.meta Fixed errors and improved scripts. Players now able to join lobby and start ggame 2024-02-09 02:19:19 +01:00
NetworkedGameSetup.prefab I'm soo close to online multiplayer. I can almost taste it! 2024-02-14 16:29:24 +01:00
NetworkedGameSetup.prefab.meta I'm soo close to online multiplayer. I can almost taste it! 2024-02-14 16:29:24 +01:00
Particles.meta Started running particles 2024-02-03 19:52:08 +01:00
Player1.prefab sync because i forgor 💀 2024-02-09 04:09:08 +01:00
Player1.prefab.meta sync because i forgor 💀 2024-02-09 04:09:08 +01:00
Player2.prefab sync because i forgor 💀 2024-02-09 04:09:08 +01:00
Player2.prefab.meta sync because i forgor 💀 2024-02-09 04:09:08 +01:00
Projective.meta Sync 2024-02-04 09:27:46 +01:00
Rope.prefab Display rope on client (We need to implement client prediction and reconciliation for rope) 2024-02-29 15:41:53 +01:00
Rope.prefab.meta Converted some ojbects to prefabs 2024-02-04 02:40:16 +01:00
UI.meta Enemies have blood. ANd also health bars ig 2024-02-03 13:18:28 -08:00