LearnChineseSimplified/CCharLearn/Pages/Learn.razor

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@page "/Learn"
@using System.Text;
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@using CCharLearn.ExtensionMethods;
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@inject NavigationManager navigator
@inject Blazored.LocalStorage.ILocalStorageService localStorage
@inject HttpClient httpClient
@inject ISnackbar Snackbar
@inject SpeechSynthesis SpeechSynthesis
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<style>
.LargeCharecter{
width: 0;
height: 0;
display: flex;
justify-content: center;
align-items: center;
font-size: 125px;
}
.PinyinButtons{
width: 125px;
font-size: 20px;
}
</style>
<MudContainer Class="justify-center d-flex ma-0" Style="height: 100%;">
<MudStack Class="d-flex">
<MudStack Row=true Class="pt-2 d-flex justify-center">
@if (!Answers.Any(x => x == null))
{
@*Color="@(selectedCorrect ? Color.Success : Color.Error)"*@
<MudButton Disabled="@(!(Answers.Any(x=>x.isSelected)))" OnClick="()=>RemoveCCharFromSelection()" Variant="Variant.Outlined">Avoid</MudButton>
}
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</MudStack>
<MudContainer>
<MudPaper Class="pa-16 ma-2 rounded-xl mud-dark" Elevation="1">
<MudContainer Style="width: 100px; height: 100px" Class="pa-8 ma-4 d-flex justify-center align-center">
@if (!Answers.Any(x => x == null))
{
<p class="LargeCharecter">@GetDisplayChar()</p>
}
</MudContainer>
</MudPaper>
</MudContainer>
<MudContainer Class="pa-8 pt-10 justify-center align-center d-flex"
Style="max-width:300px">
<MudGrid Spacing="10" Class="align-center justify-center d-flex">
@if (!Answers.Any(x=>x == null))
{
@for (int i = 0; i < Answers.Length; i++)
{
int buttonIndex = i;
<MudButton Class="PinyinButtons ma-3"
Variant="Variant.Outlined"
@onclick="() => SelectButton(buttonIndex)"
Color="@(Answers[buttonIndex].isSelected ? Color.Primary : Color.Default)">
<MudText>
@Answers[buttonIndex].cchar.pinyin.ToTitleCase()
</MudText>
</MudButton>
}
}
</MudGrid>
</MudContainer>
<MudSpacer/>
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<MudContainer Class="justify-center d-flex">
<MudStack Row=true>
<MudButton Color="Color.Default" Variant="Variant.Outlined" OnClick="ShowMeaning">Meaning</MudButton>
<MudButton Color="Color.Default" Variant="Variant.Outlined" OnClick="SayCorrectChar">Speech</MudButton>
</MudStack>
</MudContainer>
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<MudContainer Class="pb-8 justify-center align-center d-flex">
@if (!Answers.Any(x => x == null))
{
<MudButton Disabled="@(!(Answers.Any(x=>x.isSelected)))" OnClick="Submit" Class="px-8 py-3" Variant="Variant.Filled" Size="Size.Large" Color="Color.Success" Style="font-size: 20px;"> Submit</MudButton>
}
</MudContainer>
</MudStack>
</MudContainer>
@code {
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bool isSavedLocally = false;
bool selectedCorrect = false;
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public Answer[] Answers = new Answer[4];
public void SelectButton(int selectedIndex)
{
for (int i = 0; i < Answers.Length; i++)
{
Answers[i].isSelected = (i == selectedIndex);
}
selectedCorrect = Answers[selectedIndex].isCorrect;
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}
private CChar[]? _charecters;
public CChar[]? Charecters
{
get
{
if (_charecters == null) throw new Exception("Loaded dataset empty?");
return _charecters;
}
set { _charecters = value; }
}
public List<CCharStats>? DontSkipTheseCChar;
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private async Task<string> GetFileContentsAsync(string filePath)
{
var fileResponse = await httpClient.GetByteArrayAsync(filePath);
return Encoding.UTF8.GetString(fileResponse);
}
protected override async Task OnInitializedAsync()
{
Program.UpdateUiEvent += OnUiUpdate;
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isSavedLocally = await localStorage.ContainKeyAsync("Normalized_chunk_001.json");
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int selectedChunk = await localStorage.GetItemAsync<int>("SelectedChunk");
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if (!isSavedLocally)
Charecters = await httpClient.GetFromJsonAsync<CChar[]>($"Data/Normalized_chunk_{selectedChunk.ToString("000")}.json");
else
{
string json = await localStorage.GetItemAsync<string>($"Normalized_chunk_{selectedChunk.ToString("000")}.json");
Charecters = JsonConvert.DeserializeObject<CChar[]>(json);
}
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DontSkipTheseCChar = Charecters.Select(x=>new CCharStats(x)).ToList();
Program.CCharsLeft = DontSkipTheseCChar.Count;
Program.InvokeUiUpdate();
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GenerateQuestion();
}
void OnUiUpdate() => StateHasChanged();
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void GenerateQuestion()
{
if (DontSkipTheseCChar.Count < 5)
{
FinishAndKickBackToLearn();
return;
}
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int correctIndex = Random.Shared.Next(0, Answers.Length);
for (int i = 0; i < Answers.Length; i++)
{
bool isCorrect = i == correctIndex;
CChar randomCChar;
repickRandomCChar:
randomCChar = DontSkipTheseCChar[Random.Shared.Next(0, DontSkipTheseCChar.Count)].cchar;
if (Answers.Any(x =>x != null && x.cchar == randomCChar)) goto repickRandomCChar;
Answers[i] = new Answer(randomCChar, isCorrect);
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}
string correctPinyin = GetCorrectCChar().pinyin;
for (int i = 0; i < Answers.Length; i++)
{
if (Answers[i].isCorrect) continue;
if (Answers[i].cchar.pinyin != correctPinyin) continue;
Answers[i].cchar.pinyin += "_";
}
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}
void FinishAndKickBackToLearn()
{
Snackbar.Add("Congrats, you have compleated this chunk!", Severity.Success, config =>
{
config.RequireInteraction = true;
config.CloseAfterNavigation = false;
});
Program.UpdateUiEvent -= OnUiUpdate;
Program.CCharsLeft = 0;
navigator.NavigateTo("");
}
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async void Submit()
{
bool isCorrect = Answers.Any(x => x.isCorrect && x.isSelected);
CCharStats correctCCharStats = GetCorrectCCharStats();
CChar correctCChar = correctCCharStats.cchar;
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if (isCorrect)
{
Snackbar.Add($"<b>Definition:</b> {correctCChar.definition}", Severity.Success, config => { config.VisibleStateDuration = 1000; });
increaseCCharStat(GetCorrectCCharStats(), StatType.NumOfCorrects);
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}
else
{
Snackbar.Add(
@<div>
<h3>Incorrect!</h3>
<ul>
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<li>CChar: @correctCChar.charcter</li>
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<li>Correct answer: @correctCChar.pinyin.ToTitleCase()</li>
<li>Meaning: @correctCChar.definition</li>
</ul>
</div>
, Severity.Error);
increaseCCharStat(GetCorrectCCharStats(), StatType.NumOfWrongs);
}
if (correctCCharStats.TotalAnswers >= 3)
{
if (correctCCharStats.Accuracy > 0.7f)
{
RemoveCCharFromSelection(true);
Snackbar.Add($"CChar '{correctCChar.charcter}' compleated!", Severity.Success);
}
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}
GenerateQuestion();
}
public class Answer
{
public Answer()
{
}
public Answer(CChar cchar, bool isCorrect)
{
this.cchar = cchar;
this.isCorrect = isCorrect;
}
public CChar cchar { get; set; }
public bool isCorrect { get; set; } = false;
public bool isSelected { get; set; } = false;
}
public char GetDisplayChar()
{
char? cc = GetCorrectCChar().charcter;
if (cc == null) return ' ';
else return (char)cc;
}
public CChar GetCorrectCChar()
{
CChar cchar = Answers.FirstOrDefault(x => x.isCorrect)?.cchar;
return cchar;
}
public CCharStats GetCorrectCCharStats()
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{
CChar correctChar = GetCorrectCChar();
CCharStats correctCCharStats = DontSkipTheseCChar.First(x => x.cchar == correctChar);
return correctCCharStats;
}
public void increaseCCharStat(CCharStats stats, StatType statType)
{
int correctStatsIndex = DontSkipTheseCChar.IndexOf(stats);
switch (statType)
{
case StatType.NumOfCorrects:
DontSkipTheseCChar[correctStatsIndex].NumOfCorrects++;
break;
case StatType.NumOfWrongs:
DontSkipTheseCChar[correctStatsIndex].NumOfWrongs++;
break;
}
}
public void RemoveCCharFromSelection(bool ignoreSelection = false)
{
CCharStats correctCCharStats = GetCorrectCCharStats();
if (!selectedCorrect && !ignoreSelection)
{
Snackbar.Add("Selected is wrong. Try again!", Severity.Error);
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return;
}
else if (!ignoreSelection)// Hacky way to only display this snackbar when is manually removed
{
Snackbar.Add($"Removed '{correctCCharStats.cchar.charcter}' from selection", Severity.Info, config => config.VisibleStateDuration = 3000);
}
DontSkipTheseCChar.Remove(correctCCharStats);
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Console.WriteLine("Remaining CChars: " + DontSkipTheseCChar);
Program.CCharsLeft = DontSkipTheseCChar.Count;
Program.InvokeUiUpdate();
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GenerateQuestion();
}
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public void ShowMeaning()
{
Snackbar.Add($"<b>Definition:</b> {GetCorrectCChar().definition}", Severity.Info);
}
public void ShowPinyin()
{
Snackbar.Add($"<b>Pinyin:</b> {GetCorrectCChar().pinyin.ToTitleCase()}", Severity.Info);
}
SpeechSynthesisVoice? SpeechVoice;
protected async override Task OnAfterRenderAsync(bool firstRender)
{
if (firstRender)
{
// Gets chinese voice on windows or iphone.
this.SpeechVoice = ((IEnumerable<SpeechSynthesisVoice>)(await this.SpeechSynthesis.GetVoicesAsync())).FirstOrDefault(v => v.Name.Contains("Yaoyao") || v.Name.Contains("Ting-Ting"));
this.StateHasChanged();
}
}
async Task SayCorrectChar()
{
if (SpeechVoice == null)
{
Snackbar.Add("Couldn't play sound", Severity.Error);
return;
}
var utterancet = new SpeechSynthesisUtterance
{
Text = this.GetCorrectCChar().charcter.ToString(),
Voice = this.SpeechVoice,
Rate = 0.75f
};
await this.SpeechSynthesis.SpeakAsync(utterancet); // 👈 Speak with "Haruka"'s voice!
}
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}