Load save char create lavel change bla bla bla
This commit is contained in:
parent
2767f3a62b
commit
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using TMPro;
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using UnityEngine;
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using Random = UnityEngine.Random; // WTF, C# is awesome! Fuck Python
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public class CharecterCreationManager : MonoBehaviour
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{
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// Yes, I am using a vector to store RGB values. You can't stop me!
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public Vector3 SelectedColor;
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// RGB GameObjects
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[SerializeField] private TMP_InputField[] RGB_GOs;
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public SpriteRenderer charecterPreview;
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private void OnEnable()
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{
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SelectedColor = new Vector3(Random.Range(0, 256), Random.Range(0, 256), Random.Range(0, 256));
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for (int i = 0; i < 3; i++)
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{
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RGB_GOs[i].text = SelectedColor[i].ToString();
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}
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RerenderCharecterPreview();
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}
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public void TextChange(string rawType)
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{
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Enum.TryParse(rawType, out RGBType type); // Unity events compatible
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FilterInputs(type);
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SelectedColor[(int)type] = Convert.ToByte(RGB_GOs[(int)type].text);
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RerenderCharecterPreview();
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}
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void RerenderCharecterPreview()
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{
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charecterPreview.color = new Color(SelectedColor.x / 255, SelectedColor.y / 255, SelectedColor.z / 255);
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}
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// Cry about it
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public void FilterInputs(RGBType type) => RGB_GOs[(int)type].text = (Convert.ToInt16(RGB_GOs[(int)type].text) < 0) ? Math.Abs(Convert.ToInt16(RGB_GOs[(int)type].text)).ToString() : RGB_GOs[(int)type].text;
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}
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public enum RGBType
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{
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R, G, B
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CharecterJsonLoader : MonoBehaviour
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{
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private SpriteRenderer _renderer;
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// Start is called before the first frame update
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void Start()
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{
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_renderer = GetComponent<SpriteRenderer>();
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var charecter = JsonManager.LoadChar();
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_renderer.color = new Color(charecter.x / 255, charecter.y / 255, charecter.z / 255);
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}
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}
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@ -5,7 +5,7 @@ using UnityEngine.Assertions;
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{
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|
||||
{
|
||||
UnityEngine.SceneManagement.SceneManager.LoadScene(index);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,80 @@
|
|||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random; // WTF, C# is awesome! Fuck Python
|
||||
|
||||
public class CharecterCreationManager : MonoBehaviour
|
||||
{
|
||||
// Yes, I am using a vector to store RGB values. You can't stop me!
|
||||
public Vector3 SelectedColor;
|
||||
|
||||
// RGB GameObjects
|
||||
[SerializeField] private TMP_InputField[] RGB_GOs;
|
||||
public SpriteRenderer charecterPreview;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
SelectedColor = new Vector3(Random.Range(0, 256), Random.Range(0, 256), Random.Range(0, 256));
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
RGB_GOs[i].text = SelectedColor[i].ToString();
|
||||
}
|
||||
|
||||
RerenderCharecterPreview();
|
||||
}
|
||||
|
||||
public void TextChange(string rawType)
|
||||
{
|
||||
Enum.TryParse(rawType, out RGBType type); // Unity events compatible
|
||||
|
||||
FilterInputs(type);
|
||||
SelectedColor[(int)type] = Convert.ToByte(RGB_GOs[(int)type].text);
|
||||
|
||||
RerenderCharecterPreview();
|
||||
}
|
||||
|
||||
void RerenderCharecterPreview()
|
||||
{
|
||||
charecterPreview.color = new Color(SelectedColor.x / 255, SelectedColor.y / 255, SelectedColor.z / 255);
|
||||
}
|
||||
|
||||
// Cry about it
|
||||
public void FilterInputs(RGBType type) => RGB_GOs[(int)type].text = (Convert.ToInt16(RGB_GOs[(int)type].text) < 0) ? Math.Abs(Convert.ToInt16(RGB_GOs[(int)type].text)).ToString() : RGB_GOs[(int)type].text;
|
||||
|
||||
public void SubmitAndStart()
|
||||
{
|
||||
var charecter = new Charecter();
|
||||
charecter.x = (int)SelectedColor.x;
|
||||
charecter.y = (int)SelectedColor.y;
|
||||
charecter.z = (int)SelectedColor.z;
|
||||
|
||||
if (!Directory.Exists(JsonManager.JsonDir))
|
||||
{
|
||||
Directory.CreateDirectory(JsonManager.JsonDir);
|
||||
}
|
||||
|
||||
string territoryPath = Path.Combine(JsonManager.JsonDir, $"Cry about it. Im marking this part of your computer as my territory");
|
||||
if (!File.Exists(territoryPath))
|
||||
{
|
||||
File.WriteAllText(territoryPath, "Why you traspassing on my property?!!?");
|
||||
|
||||
string savePath = Path.Combine(JsonManager.JsonDir, $"Save_{JsonManager.SelectedSave}.json");
|
||||
|
||||
string json = JsonConvert.SerializeObject(charecter);
|
||||
|
||||
File.WriteAllText(savePath, json);
|
||||
|
||||
AppManager.LoadScene(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
public enum RGBType
|
||||
{
|
||||
R, G, B
|
||||
}
|
|
@ -1,3 +1,4 @@
|
|||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
@ -7,15 +8,18 @@ using UnityEngine;
|
|||
public class JsonManager : MonoBehaviour
|
||||
{
|
||||
public static string JsonDir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "ZData", "SmallSchoolPlatformer");
|
||||
public static int SelectedSave = 0;
|
||||
|
||||
public int Save { get; set; }
|
||||
public void LoadChar()
|
||||
public static Charecter LoadChar()
|
||||
{
|
||||
|
||||
string json = File.ReadAllText(Path.Combine(JsonDir, $"Save_{SelectedSave}.json"));
|
||||
Charecter charecter = JsonConvert.DeserializeObject<Charecter>(json);
|
||||
return charecter;
|
||||
}
|
||||
}
|
||||
|
||||
public class Charecter
|
||||
{
|
||||
public int MyProperty { get; set; }
|
||||
public int x, y, z;
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System.Threading.Tasks;
|
||||
using TMPro;
|
||||
|
||||
public class SavedCharecterDisplay : MonoBehaviour
|
||||
{
|
||||
public Button[] Buttons;
|
||||
public GameObject Disable, Enable;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
for (int i = 0; i < Buttons.Length; i++)
|
||||
{
|
||||
if (!hasSaved(i))
|
||||
{
|
||||
var textComp = Buttons[i].GetComponentInChildren<TMP_Text>();
|
||||
textComp.text = "Create new!";
|
||||
|
||||
JsonManager.SelectedSave = i;
|
||||
|
||||
Buttons[i].onClick.AddListener(() => { Disable.SetActive(false); Enable.SetActive(true); });
|
||||
}
|
||||
else
|
||||
{
|
||||
JsonManager.SelectedSave = i;
|
||||
|
||||
Buttons[i].onClick.AddListener(() => { AppManager.LoadScene(1); });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool hasSaved(int index)
|
||||
{
|
||||
string basePath = JsonManager.JsonDir;
|
||||
|
||||
if (!Directory.Exists(basePath)) return false;
|
||||
if (!File.Exists(Path.Combine(basePath, $"Save_{index}.json"))) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 953da0cf8eef8d642b16b51af5b29f9c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Binary file not shown.
|
@ -0,0 +1,20 @@
|
|||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2007 James Newton-King
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
Binary file not shown.
|
@ -0,0 +1,71 @@
|
|||
# ![Logo](https://raw.githubusercontent.com/JamesNK/Newtonsoft.Json/master/Doc/icons/logo.jpg) Json.NET
|
||||
|
||||
[![NuGet version (Newtonsoft.Json)](https://img.shields.io/nuget/v/Newtonsoft.Json.svg?style=flat-square)](https://www.nuget.org/packages/Newtonsoft.Json/)
|
||||
[![Build status](https://dev.azure.com/jamesnk/Public/_apis/build/status/JamesNK.Newtonsoft.Json?branchName=master)](https://dev.azure.com/jamesnk/Public/_build/latest?definitionId=8)
|
||||
|
||||
Json.NET is a popular high-performance JSON framework for .NET
|
||||
|
||||
## Serialize JSON
|
||||
|
||||
```csharp
|
||||
Product product = new Product();
|
||||
product.Name = "Apple";
|
||||
product.Expiry = new DateTime(2008, 12, 28);
|
||||
product.Sizes = new string[] { "Small" };
|
||||
|
||||
string json = JsonConvert.SerializeObject(product);
|
||||
// {
|
||||
// "Name": "Apple",
|
||||
// "Expiry": "2008-12-28T00:00:00",
|
||||
// "Sizes": [
|
||||
// "Small"
|
||||
// ]
|
||||
// }
|
||||
```
|
||||
|
||||
## Deserialize JSON
|
||||
|
||||
```csharp
|
||||
string json = @"{
|
||||
'Name': 'Bad Boys',
|
||||
'ReleaseDate': '1995-4-7T00:00:00',
|
||||
'Genres': [
|
||||
'Action',
|
||||
'Comedy'
|
||||
]
|
||||
}";
|
||||
|
||||
Movie m = JsonConvert.DeserializeObject<Movie>(json);
|
||||
|
||||
string name = m.Name;
|
||||
// Bad Boys
|
||||
```
|
||||
|
||||
## LINQ to JSON
|
||||
|
||||
```csharp
|
||||
JArray array = new JArray();
|
||||
array.Add("Manual text");
|
||||
array.Add(new DateTime(2000, 5, 23));
|
||||
|
||||
JObject o = new JObject();
|
||||
o["MyArray"] = array;
|
||||
|
||||
string json = o.ToString();
|
||||
// {
|
||||
// "MyArray": [
|
||||
// "Manual text",
|
||||
// "2000-05-23T00:00:00"
|
||||
// ]
|
||||
// }
|
||||
```
|
||||
|
||||
## Links
|
||||
|
||||
- [Homepage](https://www.newtonsoft.com/json)
|
||||
- [Documentation](https://www.newtonsoft.com/json/help)
|
||||
- [NuGet Package](https://www.nuget.org/packages/Newtonsoft.Json)
|
||||
- [Release Notes](https://github.com/JamesNK/Newtonsoft.Json/releases)
|
||||
- [Contributing Guidelines](https://github.com/JamesNK/Newtonsoft.Json/blob/master/CONTRIBUTING.md)
|
||||
- [License](https://github.com/JamesNK/Newtonsoft.Json/blob/master/LICENSE.md)
|
||||
- [Stack Overflow](https://stackoverflow.com/questions/tagged/json.net)
|
Binary file not shown.
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Load Diff
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After Width: | Height: | Size: 8.7 KiB |
|
@ -8,4 +8,13 @@ EditorBuildSettings:
|
|||
- enabled: 1
|
||||
path: Assets/Scenes/MainMenu.unity
|
||||
guid: 2cda990e2423bbf4892e6590ba056729
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Level1.unity
|
||||
guid: e2129d50af0623a4ab097aa8b0d05ca3
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Level2.unity
|
||||
guid: 521b3dbb2294f30419b15a640a2c1a11
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Level3.unity
|
||||
guid: 606372b6ca75a1f4abac4f89466b45c3
|
||||
m_configObjects: {}
|
||||
|
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="netstandard" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-2.1.0.0" newVersion="2.1.0.0" />
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
</configuration>
|
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Newtonsoft.Json" version="13.0.3" targetFramework="net471" />
|
||||
</packages>
|
Loading…
Reference in New Issue