11 lines
279 B
C#
11 lines
279 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using System.IO.Enumeration;
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using UnityEngine;
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[CreateAssetMenu(fileName = "New AudioLibrary", menuName = "ZUtility/AudioLibrary")]
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public class AudioLibraryObject : ScriptableObject
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{
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public AudioClip[] Clips;
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}
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