30 lines
624 B
C#
30 lines
624 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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public class TowerPlacementManager : MonoBehaviour
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{
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/// <summary>
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/// Sender
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/// </summary>
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public static event Action<TowerPlacementManager> OnSpawnGridRequested;
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public static TowerPlacementManager Singleton;
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private void Start()
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{
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if (Singleton != this)
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Destroy(Singleton);
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Singleton = this;
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OnSpawnGridRequested?.Invoke(this);
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}
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public void OnSlotClicked(SlotManager slot, GridManager grid, int x, int y)
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{
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}
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}
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