Started on placement manager

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BOT Alex 2024-04-20 01:51:12 +02:00
parent a6e2b68fea
commit abaecb4a5b
21 changed files with 1572 additions and 2 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraSlotClickDetect : MonoBehaviour
{
public Camera mainCamera;
public LayerMask layerMask;
void Update()
{
if (Input.GetMouseButtonDown(0))
{
ShootRay();
}
}
void ShootRay()
{
Ray ray = mainCamera.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask))
{
var slotInfo = hit.collider.gameObject.GetComponentInParent<SlotManager>();
Debug.Log($"Hit PlacementSlot! At ({slotInfo.x}, {slotInfo.y})");
}
}
}

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using System;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public class GridManager : MonoBehaviour
{
[SerializeField] private Vector2Int GridSize;
[SerializeField] private float Gap = 0.1f;
[Space(10)]
[SerializeField] private GameObject TowerSlotPrefab;
[DoNotSerialize] public List<GameObject> SpawnedSlots = new();
private void OnEnable()
{
TowerPlacementManager.OnSpawnGridRequested += SpawnSlots;
}
private void OnDisable()
{
TowerPlacementManager.OnSpawnGridRequested -= SpawnSlots;
}
public void SpawnSlots(TowerPlacementManager sender)
{
for (int x = 0; x < GridSize.x; x++)
{
for (int y = 0; y < GridSize.y; y++)
{
// Spawn slot
Vector3 spawnPosition = new(x * (Gap + 1) + 0.5f, 0, y * (Gap + 1) + 0.5f);
var spawned = Instantiate(TowerSlotPrefab, transform);
spawned.transform.localPosition = spawnPosition;
// Give the slot a ref
var infoHolder = spawned.GetComponent<SlotManager>();
infoHolder.spawnerRef = this;
infoHolder.x = x;
infoHolder.y = y;
SpawnedSlots.Add(spawned);
}
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public class TowerPlacementManager : MonoBehaviour
{
/// <summary>
/// Sender
/// </summary>
public static event Action<TowerPlacementManager> OnSpawnGridRequested;
public static TowerPlacementManager Singleton;
private void Start()
{
if (Singleton != this)
Destroy(Singleton);
Singleton = this;
OnSpawnGridRequested?.Invoke(this);
}
public void OnSlotClicked(SlotManager slot, GridManager grid, int x, int y)
{
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SlotManager : MonoBehaviour
{
public GridManager spawnerRef;
public int x;
public int y;
/// <summary>
/// (Sender, spawnerRef, X, Y)
/// </summary>
public static event Action<SlotManager, GridManager, int, int> OnSlotClicked;
}

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@ -11,6 +11,7 @@ TagManager:
-
- Water
- UI
- PlacementSlots
-
-
-
@ -35,8 +36,7 @@ TagManager:
-
-
-
-
-
- DoNotRender
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