2024-04-21 02:34:45 +02:00
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using UnityEngine;
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public class EnableCompare : MonoBehaviour
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{
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[SerializeField] private GameObject toEnable;
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[SerializeField] private float threshold = 20f;
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public void EnableIfLess(float value)
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{
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if (value < threshold)
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{
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toEnable.SetActive(true);
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}
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}
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public void EnableIfGreater(float value)
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{
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if (value > threshold)
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{
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toEnable.SetActive(true);
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}
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}
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2024-04-21 08:03:18 +02:00
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public void ForceEnable()
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{
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toEnable.SetActive(true);
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}
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2024-04-21 02:34:45 +02:00
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}
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