Transparent walls

This commit is contained in:
kimrdd 2024-04-20 15:33:12 +02:00
parent 481d431d94
commit 15cb065999
4 changed files with 49 additions and 38 deletions

View File

@ -11,15 +11,19 @@ Material:
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@ -93,8 +97,8 @@ Material:
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View File

@ -127,8 +127,8 @@ Material:
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View File

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@ -688,7 +688,7 @@ MonoBehaviour:
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@ -935,7 +935,7 @@ MonoBehaviour:
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View File

@ -1,5 +1,3 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HideWall : MonoBehaviour
@ -24,16 +22,25 @@ public class HideWall : MonoBehaviour
{
if (hit.collider.CompareTag("Wall"))
{
if (prevObject == hit.collider.gameObject)
{
hit.collider.GetComponent<Renderer>().material = hitMaterial;
prevObject = hit.collider.gameObject;
}
else
{
hit.collider.GetComponent<Renderer>().material = defaultMaterial;
}
if (prevObject != null)
if (prevObject == hit.collider.gameObject)
{
var renderer = hit.collider.GetComponent<Renderer>();
var originalMat = renderer.material;
var originalColor = originalMat.color;
originalMat.color = new Color(originalColor.r, originalColor.g, originalColor.b, originalColor.a *0f);
renderer.material = originalMat;
}
else
{
var renderer = prevObject.GetComponent<Collider>().GetComponent<Renderer>();
var originalMat = renderer.material;
var originalColor = originalMat.color;
originalMat.color = new Color(originalColor.r, originalColor.g, originalColor.b, originalColor.a + 1f);
renderer.material = originalMat;
}
prevObject = hit.collider.gameObject;
}
}
}