Transparent walls
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481d431d94
commit
15cb065999
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@ -11,15 +11,19 @@ Material:
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m_ValidKeywords: []
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m_ValidKeywords:
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- _SURFACE_TYPE_TRANSPARENT
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RenderType: Transparent
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@ -93,8 +97,8 @@ Material:
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@ -109,12 +113,12 @@ Material:
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@ -490,7 +490,7 @@ MeshRenderer:
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@ -606,7 +606,7 @@ Transform:
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@ -688,7 +688,7 @@ MonoBehaviour:
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@ -935,7 +935,7 @@ MonoBehaviour:
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@ -952,7 +952,7 @@ Transform:
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@ -1129,7 +1129,7 @@ Transform:
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@ -1685,8 +1685,8 @@ Transform:
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@ -2337,7 +2337,7 @@ MeshRenderer:
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@ -1,5 +1,3 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HideWall : MonoBehaviour
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@ -24,16 +22,25 @@ public class HideWall : MonoBehaviour
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{
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if (hit.collider.CompareTag("Wall"))
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{
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if (prevObject != null)
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if (prevObject == hit.collider.gameObject)
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{
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hit.collider.GetComponent<Renderer>().material = hitMaterial;
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prevObject = hit.collider.gameObject;
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var renderer = hit.collider.GetComponent<Renderer>();
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var originalMat = renderer.material;
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var originalColor = originalMat.color;
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originalMat.color = new Color(originalColor.r, originalColor.g, originalColor.b, originalColor.a *0f);
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renderer.material = originalMat;
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}
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else
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{
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hit.collider.GetComponent<Renderer>().material = defaultMaterial;
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var renderer = prevObject.GetComponent<Collider>().GetComponent<Renderer>();
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var originalMat = renderer.material;
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var originalColor = originalMat.color;
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originalMat.color = new Color(originalColor.r, originalColor.g, originalColor.b, originalColor.a + 1f);
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renderer.material = originalMat;
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}
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prevObject = hit.collider.gameObject;
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}
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}
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}
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