Now exits build mode after placing
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@ -107,6 +107,9 @@ public class TowerPlacementManager : MonoBehaviour
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var spawnedTower = Instantiate(towerPrefab, CurrentSelectedSlot.transform);
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var spawnedTower = Instantiate(towerPrefab, CurrentSelectedSlot.transform);
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Quaternion newRotation = Quaternion.AngleAxis(CurrentRotation * 90f, transform.up);
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Quaternion newRotation = Quaternion.AngleAxis(CurrentRotation * 90f, transform.up);
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spawnedTower.transform.localRotation = newRotation;
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spawnedTower.transform.localRotation = newRotation;
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Destroy(SilhouettedObject);
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OnTowerPlaced?.Invoke(SelectedTowerInfo);
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}
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}
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public void OnSlotHovered(SlotManager slot, GridManager grid, int x, int y)
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public void OnSlotHovered(SlotManager slot, GridManager grid, int x, int y)
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