cinemachine + gameui
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@ -0,0 +1,27 @@
|
||||||
|
using Cinemachine;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class TowerCam : MonoBehaviour
|
||||||
|
{
|
||||||
|
private GameObject m_gameObject;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
if (m_gameObject == null)
|
||||||
|
m_gameObject = this.gameObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ChangeToTarget(GameObject target)
|
||||||
|
{
|
||||||
|
if (target != null)
|
||||||
|
{
|
||||||
|
m_gameObject.GetComponent<CinemachineFreeLook>().m_LookAt = target.transform;
|
||||||
|
m_gameObject.GetComponent<CinemachineFreeLook>().m_Follow = target.transform;
|
||||||
|
m_gameObject.GetComponent<CinemachineFreeLook>().m_Priority = 11;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_gameObject.GetComponent<CinemachineFreeLook>().m_Priority = 9;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
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userData:
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|
@ -3,6 +3,8 @@ using UnityEngine;
|
||||||
|
|
||||||
public class CameraSlotClickDetect : MonoBehaviour
|
public class CameraSlotClickDetect : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
[SerializeField] private TowerCam towerCam;
|
||||||
|
|
||||||
public Camera mainCamera;
|
public Camera mainCamera;
|
||||||
public LayerMask layerMask;
|
public LayerMask layerMask;
|
||||||
public LayerMask selectLayer;
|
public LayerMask selectLayer;
|
||||||
|
@ -31,8 +33,11 @@ public class CameraSlotClickDetect : MonoBehaviour
|
||||||
if (tower != null)
|
if (tower != null)
|
||||||
{
|
{
|
||||||
GameManager.Instance.SelectedTower = tower;
|
GameManager.Instance.SelectedTower = tower;
|
||||||
|
|
||||||
|
if (towerCam != null)
|
||||||
|
towerCam.ChangeToTarget(tower.gameObject);
|
||||||
|
else
|
||||||
|
Debug.LogWarning("TowerCam scpritet is not assigned, assign in the inspector");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask))
|
else if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask))
|
||||||
|
@ -40,6 +45,11 @@ public class CameraSlotClickDetect : MonoBehaviour
|
||||||
var slotInfo = hit.collider.gameObject.GetComponentInParent<SlotManager>();
|
var slotInfo = hit.collider.gameObject.GetComponentInParent<SlotManager>();
|
||||||
slotInfo.OnClick();
|
slotInfo.OnClick();
|
||||||
GameManager.Instance.SelectedTower = null;
|
GameManager.Instance.SelectedTower = null;
|
||||||
|
|
||||||
|
if (towerCam != null)
|
||||||
|
towerCam.ChangeToTarget(null);
|
||||||
|
else
|
||||||
|
Debug.LogWarning("TowerCam scpritet is not assigned, assign in the inspector");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue