cinemachine + gameui
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@ -0,0 +1,27 @@
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using Cinemachine;
|
||||
using UnityEngine;
|
||||
|
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public class TowerCam : MonoBehaviour
|
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{
|
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private GameObject m_gameObject;
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private void Start()
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{
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if (m_gameObject == null)
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m_gameObject = this.gameObject;
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}
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public void ChangeToTarget(GameObject target)
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{
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if (target != null)
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{
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}
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else
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{
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@ -3,6 +3,8 @@ using UnityEngine;
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public class CameraSlotClickDetect : MonoBehaviour
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{
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[SerializeField] private TowerCam towerCam;
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public Camera mainCamera;
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public LayerMask layerMask;
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public LayerMask selectLayer;
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@ -31,8 +33,11 @@ public class CameraSlotClickDetect : MonoBehaviour
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if (tower != null)
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{
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GameManager.Instance.SelectedTower = tower;
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if (towerCam != null)
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towerCam.ChangeToTarget(tower.gameObject);
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else
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Debug.LogWarning("TowerCam scpritet is not assigned, assign in the inspector");
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}
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}
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else if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask))
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|
@ -40,6 +45,11 @@ public class CameraSlotClickDetect : MonoBehaviour
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var slotInfo = hit.collider.gameObject.GetComponentInParent<SlotManager>();
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slotInfo.OnClick();
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GameManager.Instance.SelectedTower = null;
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if (towerCam != null)
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towerCam.ChangeToTarget(null);
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else
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Debug.LogWarning("TowerCam scpritet is not assigned, assign in the inspector");
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}
|
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}
|
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|
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|
|
Loading…
Reference in New Issue