bruh
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _StencilWriteMask: 255
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- _UseUIAlphaClip: 0
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m_Colors:
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- _halfSize: {r: 97.8265, g: 37.763, b: 0, a: 0}
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- _r: {r: 30.96, g: 0, b: 0, a: 0}
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- _rect2props: {r: 7.7400208, g: -7.7400017, b: 84.93025, a: 95.87626}
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m_BuildTextureStacks: []
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--- !u!21 &1553206229
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--- !u!21 &1553206229
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Material:
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Material:
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serializedVersion: 8
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@ -3011,6 +2949,47 @@ MeshFilter:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1644633573}
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m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
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m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!21 &1733481261
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serializedVersion: 8
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: UI/RoundedCorners/IndependentRoundedCorners
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m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _ColorMask: 15
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- _StencilOp: 0
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- _StencilReadMask: 255
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- _StencilWriteMask: 255
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- _UseUIAlphaClip: 0
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m_Colors:
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- _halfSize: {r: 5, g: 13.05, b: 0, a: 0}
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- _r: {r: 0, g: 0, b: 5, a: 5}
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- _rect2props: {r: 0.00000047683716, g: 2.4999986, b: 10.995511, a: 10.995511}
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m_BuildTextureStacks: []
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--- !u!1 &1785574039
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--- !u!1 &1785574039
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -3147,7 +3126,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 8e7a492524fd6434aae9b71446cfe174, type: 3}
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m_Script: {fileID: 11500000, guid: 8e7a492524fd6434aae9b71446cfe174, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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--- !u!21 &1857690523
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--- !u!21 &1842328056
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Material:
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serializedVersion: 8
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -3184,9 +3163,9 @@ Material:
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- _StencilWriteMask: 255
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- _UseUIAlphaClip: 0
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- _UseUIAlphaClip: 0
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m_Colors:
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m_Colors:
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- _halfSize: {r: 5, g: 13.05, b: 0, a: 0}
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- _halfSize: {r: 360, g: 550, b: 0, a: 0}
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- _r: {r: 0, g: 0, b: 5, a: 5}
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- _r: {r: 0, g: 59.4, b: 59.4, a: 59.4}
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- _rect2props: {r: 0.00000047683716, g: 2.4999986, b: 10.995511, a: 10.995511}
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- _rect2props: {r: -14.850006, g: 14.849915, b: 622.4661, a: 601.4651}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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--- !u!1 &1875223176
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--- !u!1 &1875223176
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GameObject:
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@ -3411,7 +3390,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: c2cdf8a35ccaacc4695675d2ada4aecf, type: 3}
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m_Script: {fileID: 11500000, guid: c2cdf8a35ccaacc4695675d2ada4aecf, type: 3}
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m_EditorClassIdentifier:
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--- !u!21 &1903073779
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--- !u!21 &1918592339
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -3448,9 +3427,50 @@ Material:
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m_Colors:
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m_BuildTextureStacks: []
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--- !u!21 &1930221358
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: UI/RoundedCorners/IndependentRoundedCorners
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m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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m_Colors:
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m_BuildTextureStacks: []
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--- !u!1 &2004418198
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--- !u!1 &2004418198
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GameObject:
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@ -74,7 +74,9 @@ public class HideWall : MonoBehaviour
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Gizmos.color = Color.red;
|
Gizmos.color = Color.red;
|
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Gizmos.DrawWireSphere(origin.transform.position, sphereRadius);
|
Gizmos.DrawWireSphere(origin.transform.position, sphereRadius);
|
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|
|
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|
if(target != null && origin != null)
|
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maxSphereRayDistance = Vector3.Distance(origin.transform.position, target.transform.position) - (sphereRadius);
|
maxSphereRayDistance = Vector3.Distance(origin.transform.position, target.transform.position) - (sphereRadius);
|
||||||
|
|
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Vector3 direction = (target.transform.position - origin.transform.position).normalized;
|
Vector3 direction = (target.transform.position - origin.transform.position).normalized;
|
||||||
Gizmos.DrawRay(origin.transform.position, direction * maxSphereRayDistance);
|
Gizmos.DrawRay(origin.transform.position, direction * maxSphereRayDistance);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue