Added buttons
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06192aab53
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|
@ -22,6 +22,7 @@ public class EnemySpawnManager : MonoBehaviour
|
|||
[SerializeField] private Button AutoPlayButton;
|
||||
|
||||
private Queue<Wave> waveQueue;
|
||||
private List<GameObject> SpawnedEnemies = new();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
@ -58,6 +59,16 @@ public class EnemySpawnManager : MonoBehaviour
|
|||
{
|
||||
PopWave();
|
||||
}
|
||||
|
||||
// Removes all null from list
|
||||
for (int i = 0; i < SpawnedEnemies.Count; i++)
|
||||
{
|
||||
if (SpawnedEnemies[i] == null)
|
||||
SpawnedEnemies.Remove(SpawnedEnemies[i]);
|
||||
}
|
||||
|
||||
// Updates the state of a round
|
||||
GameManager.Instance.CurrentNumEnemies = SpawnedEnemies.Count;
|
||||
}
|
||||
|
||||
void PopWave()
|
||||
|
@ -90,6 +101,8 @@ public class EnemySpawnManager : MonoBehaviour
|
|||
groundPath.AddObjectToPath(data);
|
||||
}
|
||||
|
||||
SpawnedEnemies.Add(spawned);
|
||||
|
||||
yield return new WaitForSecondsRealtime(group.spawnInterval);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,6 +9,8 @@ public class GameManager : MonoBehaviour
|
|||
public bool IsBuildMode = false;
|
||||
private Tower selectedTower;
|
||||
|
||||
public int CurrentNumEnemies = 0;
|
||||
|
||||
/// <summary>
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/// First param: isBuildMode
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/// </summary>
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|
|
Loading…
Reference in New Issue