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using System.Collections;
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||||||
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using System.Collections.Generic;
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using UnityEngine;
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||||||
|
|
||||||
|
public class CameraSlotClickDetect : MonoBehaviour
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{
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|
public Camera mainCamera;
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public LayerMask layerMask;
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||||||
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void Update()
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{
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if (Input.GetMouseButtonDown(0))
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{
|
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|
ShootRay();
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}
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}
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void ShootRay()
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{
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|
Ray ray = mainCamera.ScreenPointToRay(Input.mousePosition);
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|
RaycastHit hit;
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|
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if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask))
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{
|
||||||
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var slotInfo = hit.collider.gameObject.GetComponentInParent<SlotManager>();
|
||||||
|
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||||||
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Debug.Log($"Hit PlacementSlot! At ({slotInfo.x}, {slotInfo.y})");
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}
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}
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serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,46 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.VisualScripting;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GridManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Vector2Int GridSize;
|
||||||
|
[SerializeField] private float Gap = 0.1f;
|
||||||
|
[Space(10)]
|
||||||
|
[SerializeField] private GameObject TowerSlotPrefab;
|
||||||
|
|
||||||
|
[DoNotSerialize] public List<GameObject> SpawnedSlots = new();
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
TowerPlacementManager.OnSpawnGridRequested += SpawnSlots;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
TowerPlacementManager.OnSpawnGridRequested -= SpawnSlots;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SpawnSlots(TowerPlacementManager sender)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < GridSize.x; x++)
|
||||||
|
{
|
||||||
|
for (int y = 0; y < GridSize.y; y++)
|
||||||
|
{
|
||||||
|
// Spawn slot
|
||||||
|
Vector3 spawnPosition = new(x * (Gap + 1) + 0.5f, 0, y * (Gap + 1) + 0.5f);
|
||||||
|
var spawned = Instantiate(TowerSlotPrefab, transform);
|
||||||
|
spawned.transform.localPosition = spawnPosition;
|
||||||
|
|
||||||
|
// Give the slot a ref
|
||||||
|
var infoHolder = spawned.GetComponent<SlotManager>();
|
||||||
|
infoHolder.spawnerRef = this;
|
||||||
|
infoHolder.x = x;
|
||||||
|
infoHolder.y = y;
|
||||||
|
|
||||||
|
SpawnedSlots.Add(spawned);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8e7a492524fd6434aae9b71446cfe174
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,29 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.VisualScripting;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class TowerPlacementManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Sender
|
||||||
|
/// </summary>
|
||||||
|
public static event Action<TowerPlacementManager> OnSpawnGridRequested;
|
||||||
|
|
||||||
|
public static TowerPlacementManager Singleton;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
if (Singleton != this)
|
||||||
|
Destroy(Singleton);
|
||||||
|
Singleton = this;
|
||||||
|
|
||||||
|
OnSpawnGridRequested?.Invoke(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnSlotClicked(SlotManager slot, GridManager grid, int x, int y)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: acef1d7c80f784543acd3e1571e99495
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,16 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SlotManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GridManager spawnerRef;
|
||||||
|
public int x;
|
||||||
|
public int y;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// (Sender, spawnerRef, X, Y)
|
||||||
|
/// </summary>
|
||||||
|
public static event Action<SlotManager, GridManager, int, int> OnSlotClicked;
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7e3dad4c0b1c18d43a137006f0f8ffd9
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -11,6 +11,7 @@ TagManager:
|
||||||
-
|
-
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
|
- PlacementSlots
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
@ -35,8 +36,7 @@ TagManager:
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
- DoNotRender
|
||||||
-
|
|
||||||
m_SortingLayers:
|
m_SortingLayers:
|
||||||
- name: Default
|
- name: Default
|
||||||
uniqueID: 0
|
uniqueID: 0
|
||||||
|
|
Loading…
Reference in New Issue