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m_CorrespondingSourceObject: {fileID: 0}
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--- !u!1 &1915595172
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--- !u!1 &1915595172
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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@ -1852,7 +2291,7 @@ GameObject:
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- component: {fileID: 1915595173}
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- component: {fileID: 1915595173}
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m_Layer: 0
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m_Name: Cube
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m_Icon: {fileID: 0}
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@ -2078,5 +2517,9 @@ SceneRoots:
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- {fileID: 1257773690}
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- {fileID: 899990262}
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- {fileID: 899990262}
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- {fileID: 1915595176}
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- {fileID: 1915595176}
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- {fileID: 163929263}
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- {fileID: 1425080749}
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- {fileID: 310810788}
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- {fileID: 1786067373}
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- {fileID: 167682564}
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- {fileID: 167682564}
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- {fileID: 626584086}
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- {fileID: 626584086}
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|
|
@ -0,0 +1,46 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class HideWall : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float maxRayDistance;
|
||||||
|
|
||||||
|
[SerializeField] private GameObject target;
|
||||||
|
[SerializeField] private GameObject origin;
|
||||||
|
|
||||||
|
public Material defaultMaterial; // Material when not hitting "Wall"
|
||||||
|
public Material hitMaterial; // Material when hitting "Wall"
|
||||||
|
|
||||||
|
public GameObject prevObject;
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
Vector3 direction = (target.transform.position - origin.transform.position).normalized;
|
||||||
|
|
||||||
|
RaycastHit hit;
|
||||||
|
|
||||||
|
if (Physics.Raycast(origin.transform.position, direction, out hit, maxRayDistance))
|
||||||
|
{
|
||||||
|
if (hit.collider.CompareTag("Wall"))
|
||||||
|
{
|
||||||
|
if (prevObject == hit.collider.gameObject)
|
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|
{
|
||||||
|
hit.collider.GetComponent<Renderer>().material = hitMaterial;
|
||||||
|
prevObject = hit.collider.gameObject;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
hit.collider.GetComponent<Renderer>().material = defaultMaterial;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
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|
}
|
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|
}
|
||||||
|
|
||||||
|
private void OnDrawGizmos()
|
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|
{
|
||||||
|
Gizmos.color = Color.red;
|
||||||
|
Gizmos.DrawRay(origin.transform.position, (target.transform.position - origin.transform.position).normalized * maxRayDistance);
|
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|
}
|
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|
}
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -3,7 +3,8 @@
|
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--- !u!78 &1
|
--- !u!78 &1
|
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TagManager:
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TagManager:
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serializedVersion: 2
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serializedVersion: 2
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tags: []
|
tags:
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|
- Wall
|
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layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|
Loading…
Reference in New Issue