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|
@ -0,0 +1,22 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
[RequireComponent(typeof(Collider))]
|
||||
public class Projectile : MonoBehaviour
|
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{
|
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[SerializeField, Range(0f, 1f)]
|
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private float bounciness = 0.5f;
|
||||
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private Collider projCol;
|
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|
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private void Awake()
|
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{
|
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projCol = GetComponent<Collider>();
|
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Assert.IsNotNull(projCol);
|
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|
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PhysicMaterial pMat = new();
|
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pMat.bounciness = this.bounciness;
|
||||
|
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projCol.material = pMat;
|
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}
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}
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@ -0,0 +1,11 @@
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defaultReferences: []
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -1,5 +1,6 @@
|
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using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
|
@ -9,6 +10,9 @@ public class ProjectileTower : Tower
|
|||
[SerializeField, Range(0.01f, 20f)] private float attackSecondsDelay = 1f;
|
||||
[SerializeField] private ProjectilePattern[] projectileSequence;
|
||||
[SerializeField] private GameObject barrel;
|
||||
[SerializeField] private LineRenderer trajectory;
|
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[SerializeField] private int trajectoryBounces = 2;
|
||||
private const float k_trajectory_maxdist = 100f;
|
||||
|
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private ProjectileSpawner projectileSpawner;
|
||||
|
||||
|
@ -24,10 +28,39 @@ public class ProjectileTower : Tower
|
|||
horizontalArc.Value.AddListener(UpdateBarrelRotation);
|
||||
verticalArc.Value.AddListener(UpdateBarrelRotation);
|
||||
|
||||
horizontalArc.Value.AddListener(UpdateTrajectory);
|
||||
verticalArc.Value.AddListener(UpdateTrajectory);
|
||||
|
||||
UpdateBarrelRotation();
|
||||
UpdateTrajectory();
|
||||
StartCoroutine(AttackLoop());
|
||||
}
|
||||
|
||||
private void UpdateTrajectory(float unused) => UpdateTrajectory();
|
||||
|
||||
private void UpdateTrajectory()
|
||||
{
|
||||
if (trajectory == null) return;
|
||||
|
||||
// TODO: change to barrel tip
|
||||
Vector3 origin = transform.position;
|
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Vector3 dir = AimDirection;
|
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List<Vector3> pointsInTrajectory = new();
|
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for (int i = 0; i < trajectoryBounces; i++)
|
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{
|
||||
RaycastHit hit;
|
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if (!Physics.Raycast(origin, dir, out hit, k_trajectory_maxdist))
|
||||
break;
|
||||
|
||||
pointsInTrajectory.Add(hit.point);
|
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dir = Vector3.Reflect(dir, hit.normal);
|
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origin = hit.point;
|
||||
}
|
||||
|
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trajectory.positionCount = pointsInTrajectory.Count;
|
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trajectory.SetPositions(pointsInTrajectory.ToArray());
|
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}
|
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|
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protected override void OnDestroy()
|
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{
|
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horizontalArc.Value.RemoveListener(UpdateBarrelRotation);
|
||||
|
@ -51,6 +84,6 @@ public class ProjectileTower : Tower
|
|||
// Rotate barrel to match rotation
|
||||
private void UpdateBarrelRotation()
|
||||
{
|
||||
barrel.transform.rotation = Quaternion.Euler(verticalArc.Value, horizontalArc.Value, 0f);
|
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barrel.transform.localRotation = Quaternion.Euler(verticalArc.Value, horizontalArc.Value, 0f);
|
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}
|
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}
|
||||
|
|
|
@ -4,6 +4,8 @@ using UnityEngine.Assertions;
|
|||
[RequireComponent(typeof(HealthComponent))]
|
||||
public abstract class Tower : MonoBehaviour
|
||||
{
|
||||
public bool towerSelected { get; set; } = true;
|
||||
|
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[SerializeField] protected EditableArc horizontalArc;
|
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[SerializeField] protected EditableArc verticalArc;
|
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|
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|
|
|
@ -24,8 +24,8 @@ public class EditableArc : MonoBehaviour
|
|||
public Observer<float> Value { get; private set; } = new(0);
|
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public Vector2 RotationMinMax => rotationMinMax;
|
||||
|
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public Vector3 normal => orientation == ArcOrientation.HORIZONTAL ? transform.up : transform.right;
|
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public Vector3 tangent => orientation == ArcOrientation.HORIZONTAL ? transform.right : transform.up;
|
||||
public Vector3 normal => orientation == ArcOrientation.HORIZONTAL ? transform.up : transform.forward;
|
||||
public Vector3 tangent => orientation == ArcOrientation.HORIZONTAL ? transform.forward : transform.up;
|
||||
|
||||
public Vector3 ToKnobVector => Quaternion.AngleAxis(Value.Value, normal) * tangent;
|
||||
|
||||
|
|
Loading…
Reference in New Issue