This commit is contained in:
OliverS 2024-04-21 11:04:58 +02:00
commit e5ff5b8c63
7 changed files with 411 additions and 111 deletions

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@ -4,8 +4,6 @@ using System.Collections;
public class CameraController : MonoBehaviour
{
public static CameraController instance;
[SerializeField] private GameObject cam;
public float scrollSpeed = 2.5f;
@ -17,17 +15,8 @@ public class CameraController : MonoBehaviour
private float timer;
private void Awake()
{
if (instance == null)
instance = this;
}
private void Start()
{
if (instance != this)
instance = this;
defaultMaxSpeed *= 0;
}
@ -67,28 +56,4 @@ public class CameraController : MonoBehaviour
if (!Input.GetMouseButton(1))
defaultMaxSpeed = Vector2.LerpUnclamped(defaultMaxSpeed, Vector2.zero, curve.Evaluate(evalTime));
}
public void ShakeCamera(float intensity, float duration)
{
StartCoroutine(DoShake(intensity, duration));
}
private IEnumerator DoShake(float intensity, float duration)
{
Vector3 originalOffset = cam.GetComponent<CinemachineCameraOffset>().m_Offset;
float elapsed = 0.0f;
while (elapsed < duration)
{
float x = Random.Range(-1f, 1f) * intensity;
float y = Random.Range(-1f, 1f) * intensity;
cam.GetComponent<CinemachineCameraOffset>().m_Offset = new Vector3(x, y, originalOffset.z);
elapsed += Time.deltaTime;
yield return null;
}
cam.GetComponent<CinemachineCameraOffset>().m_Offset = originalOffset;
}
}

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@ -0,0 +1,43 @@
using System.Collections;
using Cinemachine;
using UnityEngine;
public class CameraShake : MonoBehaviour
{
public static CameraShake instance;
void Start()
{
if (instance == null)
instance = this;
}
public void ShakeCamera(float intensity, float duration)
{
StartCoroutine(DoShake(intensity, duration));
print("Shaking da booty");
}
private IEnumerator DoShake(float intensity, float duration)
{
var cam = CinemachineCore.Instance.GetActiveBrain(0).ActiveVirtualCamera.VirtualCameraGameObject.GetComponent<CinemachineCameraOffset>();
CinemachineCameraOffset cinemachineCameraOffset = cam.GetComponent<CinemachineCameraOffset>();
Vector3 originalOffset = cinemachineCameraOffset.m_Offset;
float elapsed = 0.0f;
while (elapsed < duration)
{
float x = Random.Range(-1f, 1f) * intensity;
float y = Random.Range(-1f, 1f) * intensity;
print("x: " + x + "y: " + y);
cam.GetComponent<CinemachineCameraOffset>().m_Offset = new Vector3(x, y, originalOffset.z);
elapsed += Time.deltaTime;
yield return null;
}
cam.GetComponent<CinemachineCameraOffset>().m_Offset = originalOffset;
}
}

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@ -36,7 +36,7 @@ public class HealthComponent : MonoBehaviour
public void SimpleKill()
{
CameraController.instance.ShakeCamera(5,1);
CameraShake.instance.ShakeCamera(0.5f, 0.2f);
Destroy(gameObject);
}