turret, lazer, tesla sfx
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- {fileID: 1732242001}
|
- {fileID: 1732242001}
|
||||||
- {fileID: 504816165}
|
- {fileID: 504816165}
|
||||||
- {fileID: 1395991987}
|
|
||||||
- {fileID: 1519212185}
|
- {fileID: 1519212185}
|
||||||
- {fileID: 762567055}
|
- {fileID: 762567055}
|
||||||
- {fileID: 1090335998}
|
- {fileID: 1090335998}
|
||||||
|
- {fileID: 1231481559}
|
||||||
|
|
|
@ -53,6 +53,7 @@ public class BeamTower : AimTower
|
||||||
|
|
||||||
beam.positionCount = hitPoints.Count;
|
beam.positionCount = hitPoints.Count;
|
||||||
beam.SetPositions(hitPoints.ToArray());
|
beam.SetPositions(hitPoints.ToArray());
|
||||||
|
this.OnAttack?.Invoke();
|
||||||
yield return new WaitForSeconds(attackSecondsDelay);
|
yield return new WaitForSeconds(attackSecondsDelay);
|
||||||
} while (true);
|
} while (true);
|
||||||
}
|
}
|
||||||
|
|
|
@ -30,6 +30,7 @@ public class ProjectileTower : AimTower
|
||||||
Debug.DrawRay(transform.position, verticalArc.ToKnobVector, Color.green, attackSecondsDelay);
|
Debug.DrawRay(transform.position, verticalArc.ToKnobVector, Color.green, attackSecondsDelay);
|
||||||
Debug.DrawRay(transform.position, AimDirection, Color.yellow, attackSecondsDelay);
|
Debug.DrawRay(transform.position, AimDirection, Color.yellow, attackSecondsDelay);
|
||||||
projectileSpawner.RunBulletSequence(barrel.Tip.position, transform.up, AimDirection, projectileSequence);
|
projectileSpawner.RunBulletSequence(barrel.Tip.position, transform.up, AimDirection, projectileSequence);
|
||||||
|
this.OnAttack?.Invoke();
|
||||||
} while (true);
|
} while (true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
using System;
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
using UnityEngine.Assertions;
|
using UnityEngine.Assertions;
|
||||||
|
|
||||||
public abstract class Tower : MonoBehaviour
|
public abstract class Tower : MonoBehaviour
|
||||||
|
@ -13,6 +14,8 @@ public abstract class Tower : MonoBehaviour
|
||||||
|
|
||||||
protected Camera mainCam;
|
protected Camera mainCam;
|
||||||
|
|
||||||
|
[SerializeField] protected UnityEvent OnAttack;
|
||||||
|
|
||||||
// Getters
|
// Getters
|
||||||
public virtual void TowerSelected(bool selected)
|
public virtual void TowerSelected(bool selected)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue