Merge branch 'main' of https://gitea.deprived.dev/Sveskejuice/ColorDefense
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@ -0,0 +1,27 @@
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|||
using Cinemachine;
|
||||
using UnityEngine;
|
||||
|
||||
public class TowerCam : MonoBehaviour
|
||||
{
|
||||
private GameObject m_gameObject;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (m_gameObject == null)
|
||||
m_gameObject = this.gameObject;
|
||||
}
|
||||
|
||||
public void ChangeToTarget(GameObject target)
|
||||
{
|
||||
if (target != null)
|
||||
{
|
||||
m_gameObject.GetComponent<CinemachineFreeLook>().m_LookAt = target.transform;
|
||||
m_gameObject.GetComponent<CinemachineFreeLook>().m_Follow = target.transform;
|
||||
m_gameObject.GetComponent<CinemachineFreeLook>().m_Priority = 11;
|
||||
}
|
||||
else
|
||||
{
|
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m_gameObject.GetComponent<CinemachineFreeLook>().m_Priority = 9;
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}
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}
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@ -3,6 +3,8 @@ using UnityEngine;
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|||
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||||
public class CameraSlotClickDetect : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private TowerCam towerCam;
|
||||
|
||||
public Camera mainCamera;
|
||||
public LayerMask layerMask;
|
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public LayerMask selectLayer;
|
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|
@ -25,21 +27,29 @@ public class CameraSlotClickDetect : MonoBehaviour
|
|||
RaycastHit hit;
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||||
RaycastHit selectHit;
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if (Physics.Raycast(ray, out selectHit, Mathf.Infinity, selectLayer) && !GameManager.Instance.IsBuildMode)
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if (!GameManager.Instance.IsBuildMode && Physics.Raycast(ray, out selectHit, Mathf.Infinity, selectLayer))
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{
|
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var tower = selectHit.collider.gameObject.GetComponentInChildren<Tower>();
|
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if (tower != null)
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{
|
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GameManager.Instance.SelectedTower = tower;
|
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|
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if (towerCam != null)
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towerCam.ChangeToTarget(tower.gameObject);
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else
|
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Debug.LogWarning("TowerCam scpritet is not assigned, assign in the inspector");
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}
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}
|
||||
else if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask))
|
||||
else if (GameManager.Instance.IsBuildMode && Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask))
|
||||
{
|
||||
var slotInfo = hit.collider.gameObject.GetComponentInParent<SlotManager>();
|
||||
slotInfo.OnClick();
|
||||
GameManager.Instance.SelectedTower = null;
|
||||
|
||||
if (towerCam != null)
|
||||
towerCam.ChangeToTarget(null);
|
||||
else
|
||||
Debug.LogWarning("TowerCam scpritet is not assigned, assign in the inspector");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -48,21 +58,24 @@ public class CameraSlotClickDetect : MonoBehaviour
|
|||
Ray ray = mainCamera.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hit;
|
||||
|
||||
if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask))
|
||||
{
|
||||
var slotInfo = hit.collider.gameObject.GetComponentInParent<SlotManager>();
|
||||
|
||||
if (PrevHoveredSlot != null && PrevHoveredSlot != slotInfo)
|
||||
if (GameManager.Instance.IsBuildMode)
|
||||
if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask))
|
||||
{
|
||||
PrevHoveredSlot.OnUnHovered();
|
||||
}
|
||||
var slotInfo = hit.collider.gameObject.GetComponentInParent<SlotManager>();
|
||||
|
||||
slotInfo.OnHovered();
|
||||
PrevHoveredSlot = slotInfo;
|
||||
}
|
||||
else
|
||||
{
|
||||
PrevHoveredSlot = null;
|
||||
}
|
||||
if (PrevHoveredSlot != null && PrevHoveredSlot != slotInfo)
|
||||
{
|
||||
PrevHoveredSlot.OnUnHovered();
|
||||
}
|
||||
|
||||
slotInfo.OnHovered();
|
||||
PrevHoveredSlot = slotInfo;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (PrevHoveredSlot != null)
|
||||
PrevHoveredSlot.OnUnHovered();
|
||||
PrevHoveredSlot = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -74,7 +74,7 @@ public class TowerPlacementManager : MonoBehaviour
|
|||
private void OnShopSelected(TowerInfo info)
|
||||
{
|
||||
SelectedTowerInfo = info;
|
||||
SilhouettedObject = null;
|
||||
Destroy(SilhouettedObject);
|
||||
}
|
||||
|
||||
public void OnSlotClicked(SlotManager slot, GridManager grid, int x, int y)
|
||||
|
@ -107,6 +107,9 @@ public class TowerPlacementManager : MonoBehaviour
|
|||
var spawnedTower = Instantiate(towerPrefab, CurrentSelectedSlot.transform);
|
||||
Quaternion newRotation = Quaternion.AngleAxis(CurrentRotation * 90f, transform.up);
|
||||
spawnedTower.transform.localRotation = newRotation;
|
||||
|
||||
Destroy(SilhouettedObject);
|
||||
OnTowerPlaced?.Invoke(SelectedTowerInfo);
|
||||
}
|
||||
|
||||
public void OnSlotHovered(SlotManager slot, GridManager grid, int x, int y)
|
||||
|
@ -127,9 +130,7 @@ public class TowerPlacementManager : MonoBehaviour
|
|||
|
||||
public void OnSlotUnHovered(SlotManager slot, GridManager grid, int x, int y)
|
||||
{
|
||||
//SilhouettedObject.SetActive(false);
|
||||
SilhouettedObject.transform.parent = null;
|
||||
SilhouettedObject.transform.position = Vector3.zero;
|
||||
Destroy(SilhouettedObject);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -77,8 +77,8 @@ public class EditableArc : MonoBehaviour
|
|||
Vector2 arcTangent = orientation == ArcOrientation.HORIZONTAL ? new Vector2(arcTangent3D.x, arcTangent3D.z) : new Vector2(arcTangent3D.x, arcTangent3D.y);
|
||||
|
||||
// i have no idea why but somehow this needs to be here idk
|
||||
if (orientation == ArcOrientation.VERTICAL)
|
||||
arcTangent.x *= -1f;
|
||||
// if (orientation == ArcOrientation.VERTICAL)
|
||||
// arcTangent.x *= -1f;
|
||||
|
||||
Debug.DrawRay(knob.transform.position, arcTangent3D, Color.yellow, 5f);
|
||||
Vector3 screenRay = Camera.main.ScreenPointToRay(Input.mousePosition).direction;
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class EnableCompare : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject toEnable;
|
||||
[SerializeField] private float threshold = 20f;
|
||||
|
||||
public void EnableIfLess(float value)
|
||||
{
|
||||
if (value < threshold)
|
||||
{
|
||||
toEnable.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
public void EnableIfGreater(float value)
|
||||
{
|
||||
if (value > threshold)
|
||||
{
|
||||
toEnable.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7e05852b3744c955a930bc6a66b17e6a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -13,6 +13,8 @@ public class HealthComponent : MonoBehaviour
|
|||
public float StartHealth => startHealth;
|
||||
public UnityEvent OnHealthZero;
|
||||
public UnityEvent<float, float> OnHealthChange;
|
||||
public UnityEvent<float> OnHealthChange2;
|
||||
public UnityEvent OnHealthChange3;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
|
@ -22,6 +24,8 @@ public class HealthComponent : MonoBehaviour
|
|||
public void TakeDamage(float damage)
|
||||
{
|
||||
OnHealthChange?.Invoke(currentHealth, currentHealth - damage);
|
||||
OnHealthChange2?.Invoke(currentHealth - damage);
|
||||
OnHealthChange3.Invoke();
|
||||
OnHealthChangeAtPos?.Invoke(transform.position, currentHealth - damage);
|
||||
currentHealth -= damage;
|
||||
|
||||
|
|
|
@ -0,0 +1,11 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlaySound : MonoBehaviour
|
||||
{
|
||||
public void PlayASound(string filename)
|
||||
{
|
||||
AudioManager.PlaySound(filename, transform.position);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d720360aef3510faf93af9ce3a78b2fc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue