turret, lazer, tesla sfx
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.x
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.y
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.z
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 9d875dda41d470948bbe6fd408a7e835, type: 3}
|
||||
--- !u!1 &1519212182
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1812,6 +1874,7 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: c2d4e884ed2ba0944bfe55454353bc2d, type: 3}
|
||||
m_Name:
|
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m_EditorClassIdentifier:
|
||||
towerCam: {fileID: 0}
|
||||
mainCamera: {fileID: 1970787082}
|
||||
layerMask:
|
||||
serializedVersion: 2
|
||||
|
@ -1909,7 +1972,7 @@ SceneRoots:
|
|||
- {fileID: 1797347352}
|
||||
- {fileID: 1732242001}
|
||||
- {fileID: 504816165}
|
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- {fileID: 1395991987}
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- {fileID: 1519212185}
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- {fileID: 762567055}
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- {fileID: 1090335998}
|
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- {fileID: 1231481559}
|
||||
|
|
|
@ -53,6 +53,7 @@ public class BeamTower : AimTower
|
|||
|
||||
beam.positionCount = hitPoints.Count;
|
||||
beam.SetPositions(hitPoints.ToArray());
|
||||
this.OnAttack?.Invoke();
|
||||
yield return new WaitForSeconds(attackSecondsDelay);
|
||||
} while (true);
|
||||
}
|
||||
|
|
|
@ -30,6 +30,7 @@ public class ProjectileTower : AimTower
|
|||
Debug.DrawRay(transform.position, verticalArc.ToKnobVector, Color.green, attackSecondsDelay);
|
||||
Debug.DrawRay(transform.position, AimDirection, Color.yellow, attackSecondsDelay);
|
||||
projectileSpawner.RunBulletSequence(barrel.Tip.position, transform.up, AimDirection, projectileSequence);
|
||||
this.OnAttack?.Invoke();
|
||||
} while (true);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
public abstract class Tower : MonoBehaviour
|
||||
|
@ -13,6 +14,8 @@ public abstract class Tower : MonoBehaviour
|
|||
|
||||
protected Camera mainCam;
|
||||
|
||||
[SerializeField] protected UnityEvent OnAttack;
|
||||
|
||||
// Getters
|
||||
public virtual void TowerSelected(bool selected)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue