Added "ToSilhuette" function

This commit is contained in:
BOT Alex 2024-04-20 17:13:17 +02:00
parent c229215211
commit fab1cba417
4 changed files with 186 additions and 0 deletions

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@ -171,6 +171,7 @@ MonoBehaviour:
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@ -1,6 +1,7 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using Unity.VisualScripting; using Unity.VisualScripting;
using UnityEngine; using UnityEngine;
@ -18,6 +19,8 @@ public class TowerPlacementManager : MonoBehaviour
// Section: Debug // Section: Debug
public GameObject DebugTowerPrefab; public GameObject DebugTowerPrefab;
private bool IsPlacing = true; // Show silluette or nothing
private void Start() private void Start()
{ {
if (Singleton != this) if (Singleton != this)
@ -25,6 +28,8 @@ public class TowerPlacementManager : MonoBehaviour
Singleton = this; Singleton = this;
OnSpawnGridRequested?.Invoke(this); OnSpawnGridRequested?.Invoke(this);
ToSilhouette(DebugTowerPrefab);
} }
public void OnSlotClicked(SlotManager slot, GridManager grid, int x, int y) public void OnSlotClicked(SlotManager slot, GridManager grid, int x, int y)
@ -56,4 +61,38 @@ public class TowerPlacementManager : MonoBehaviour
{ {
Instantiate(towerPrefab, CurrentSelected.transform); Instantiate(towerPrefab, CurrentSelected.transform);
} }
public void OnSlotHovered()
{
}
[Space(10)]
public Material SilhouetteMaterial;
public GameObject ToSilhouette(GameObject obj)
{
// if prefab, then spawn it
if (obj.scene.name == null)
obj = Instantiate(obj);
Component[] objScripts = obj.GetComponents<Component>();
objScripts = objScripts.Concat(obj.GetComponentsInChildren<Component>()).ToArray();
for (int i = 0; i < objScripts.Length; i++)
{
var comp = objScripts[i];
if (comp is not Renderer && comp is not Transform && comp is not MeshFilter)
{
Destroy(comp);
}
else if (typeof(Renderer).IsAssignableFrom(comp))
{
var renderer = comp as Renderer;
renderer.material = SilhouetteMaterial;
}
}
return obj;
}
} }