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4 Commits
124f95a31d
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a2a3193253
Author | SHA1 | Date |
---|---|---|
Sveske Juice | a2a3193253 | |
Sveske Juice | e75f245708 | |
Sveske Juice | cd5e6f75be | |
Sveske Juice | a28ac97b38 |
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--- !u!222 &2364807694092123912
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|
|
@ -1,40 +0,0 @@
|
||||||
using Cinemachine;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class CameraShake : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField]private CinemachineFreeLook v_Camera;
|
|
||||||
private float shakeTimer;
|
|
||||||
|
|
||||||
public static CameraShake Instance;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
if (Instance != this)
|
|
||||||
Destroy(Instance);
|
|
||||||
Instance = this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ShakeCamera(float intensity, float time)
|
|
||||||
{
|
|
||||||
CinemachineBasicMultiChannelPerlin multiChannelPerlin = v_Camera.GetComponent<CinemachineBasicMultiChannelPerlin>();
|
|
||||||
|
|
||||||
multiChannelPerlin.m_AmplitudeGain = intensity;
|
|
||||||
shakeTimer = time;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
if (shakeTimer > 0)
|
|
||||||
{
|
|
||||||
shakeTimer -= Time.deltaTime;
|
|
||||||
if (shakeTimer <= 0f)
|
|
||||||
{
|
|
||||||
CinemachineBasicMultiChannelPerlin multiChannelPerlin = v_Camera.GetComponent<CinemachineBasicMultiChannelPerlin>();
|
|
||||||
|
|
||||||
multiChannelPerlin.m_AmplitudeGain = 0f;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -9,6 +9,9 @@ public class GameManager : MonoBehaviour
|
||||||
public bool IsBuildMode = false;
|
public bool IsBuildMode = false;
|
||||||
private Tower selectedTower;
|
private Tower selectedTower;
|
||||||
|
|
||||||
|
public float health = 0;
|
||||||
|
public float startHealth = 100;
|
||||||
|
|
||||||
public int CurrentNumEnemies = 0;
|
public int CurrentNumEnemies = 0;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -30,6 +33,7 @@ public class GameManager : MonoBehaviour
|
||||||
if (Instance != this)
|
if (Instance != this)
|
||||||
Destroy(Instance);
|
Destroy(Instance);
|
||||||
Instance = this;
|
Instance = this;
|
||||||
|
health = startHealth;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
|
|
|
@ -36,6 +36,7 @@ public class WaypointPath : MonoBehaviour
|
||||||
if (index + 1 >= Waypoints.Count)
|
if (index + 1 >= Waypoints.Count)
|
||||||
{
|
{
|
||||||
Destroy(data.Entity.gameObject); // Destroy object when finish waypoints
|
Destroy(data.Entity.gameObject); // Destroy object when finish waypoints
|
||||||
|
GameManager.Instance.health--;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -0,0 +1,30 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class PlayerHealth : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject gameOver;
|
||||||
|
public TMP_Text text;
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
text.text = $"{GameManager.Instance.health} / {GameManager.Instance.startHealth}";
|
||||||
|
|
||||||
|
if (GameManager.Instance.health <= 0)
|
||||||
|
{
|
||||||
|
StartCoroutine(GameOver());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator GameOver()
|
||||||
|
{
|
||||||
|
gameOver.SetActive(true);
|
||||||
|
yield return new WaitForSecondsRealtime(5f);
|
||||||
|
SceneManager.LoadScene(0);
|
||||||
|
}
|
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|
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|
}
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assetBundleVariant:
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Loading…
Reference in New Issue