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8c5fd613db
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a1140a60b7
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using UnityEngine;
|
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using System.Collections;
|
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public class CubeRotator : MonoBehaviour
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{
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// Speed of rotation
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public GameObject[] cubes;
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void Start()
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{
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{
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Vector3 randomAxis = Random.insideUnitSphere;
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RotateCube(cube, randomAxis, rotationSpeed);
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}
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}
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void Update()
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}
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void RotateCube(GameObject cube, Vector3 axis, float speed)
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{
|
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// Start rotation coroutine for the cube
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}
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// Coroutine for rotating the cube
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IEnumerator RotateCoroutine(Transform cubeTransform, Vector3 axis, float speed)
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{
|
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while (true)
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{
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// Rotate the cube around its axis
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cubeTransform.Rotate(axis, speed * Time.deltaTime);
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yield return null;
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}
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}
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Loading…
Reference in New Issue