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11 changed files with 256 additions and 871 deletions

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@ -0,0 +1,40 @@
using Cinemachine;
using UnityEngine;
public class CameraShake : MonoBehaviour
{
[SerializeField]private CinemachineFreeLook v_Camera;
private float shakeTimer;
public static CameraShake Instance;
private void Start()
{
if (Instance != this)
Destroy(Instance);
Instance = this;
}
public void ShakeCamera(float intensity, float time)
{
CinemachineBasicMultiChannelPerlin multiChannelPerlin = v_Camera.GetComponent<CinemachineBasicMultiChannelPerlin>();
multiChannelPerlin.m_AmplitudeGain = intensity;
shakeTimer = time;
}
private void Update()
{
if (shakeTimer > 0)
{
shakeTimer -= Time.deltaTime;
if (shakeTimer <= 0f)
{
CinemachineBasicMultiChannelPerlin multiChannelPerlin = v_Camera.GetComponent<CinemachineBasicMultiChannelPerlin>();
multiChannelPerlin.m_AmplitudeGain = 0f;
}
}
}
}

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@ -9,9 +9,6 @@ public class GameManager : MonoBehaviour
public bool IsBuildMode = false;
private Tower selectedTower;
public float health = 0;
public float startHealth = 100;
public int CurrentNumEnemies = 0;
/// <summary>
@ -33,7 +30,6 @@ public class GameManager : MonoBehaviour
if (Instance != this)
Destroy(Instance);
Instance = this;
health = startHealth;
}
private void OnEnable()

View File

@ -36,7 +36,6 @@ public class WaypointPath : MonoBehaviour
if (index + 1 >= Waypoints.Count)
{
Destroy(data.Entity.gameObject); // Destroy object when finish waypoints
GameManager.Instance.health--;
}
else
{

View File

@ -1,30 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PlayerHealth : MonoBehaviour
{
public GameObject gameOver;
public TMP_Text text;
void Update()
{
text.text = $"{GameManager.Instance.health} / {GameManager.Instance.startHealth}";
if (GameManager.Instance.health <= 0)
{
StartCoroutine(GameOver());
}
}
private IEnumerator GameOver()
{
gameOver.SetActive(true);
yield return new WaitForSecondsRealtime(5f);
SceneManager.LoadScene(0);
}
}

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