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No commits in common. "a2a31932538bbc87b80d7fac604d37c3dd9cc55d" and "124f95a31d4f0402dd9964df9fd1c539b71518c9" have entirely different histories.
a2a3193253
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124f95a31d
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--- !u!222 &2364807694092123912
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|
|
@ -0,0 +1,40 @@
|
||||||
|
using Cinemachine;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class CameraShake : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]private CinemachineFreeLook v_Camera;
|
||||||
|
private float shakeTimer;
|
||||||
|
|
||||||
|
public static CameraShake Instance;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
if (Instance != this)
|
||||||
|
Destroy(Instance);
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShakeCamera(float intensity, float time)
|
||||||
|
{
|
||||||
|
CinemachineBasicMultiChannelPerlin multiChannelPerlin = v_Camera.GetComponent<CinemachineBasicMultiChannelPerlin>();
|
||||||
|
|
||||||
|
multiChannelPerlin.m_AmplitudeGain = intensity;
|
||||||
|
shakeTimer = time;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (shakeTimer > 0)
|
||||||
|
{
|
||||||
|
shakeTimer -= Time.deltaTime;
|
||||||
|
if (shakeTimer <= 0f)
|
||||||
|
{
|
||||||
|
CinemachineBasicMultiChannelPerlin multiChannelPerlin = v_Camera.GetComponent<CinemachineBasicMultiChannelPerlin>();
|
||||||
|
|
||||||
|
multiChannelPerlin.m_AmplitudeGain = 0f;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
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}
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@ -1,5 +1,5 @@
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serializedVersion: 2
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|
@ -9,9 +9,6 @@ public class GameManager : MonoBehaviour
|
||||||
public bool IsBuildMode = false;
|
public bool IsBuildMode = false;
|
||||||
private Tower selectedTower;
|
private Tower selectedTower;
|
||||||
|
|
||||||
public float health = 0;
|
|
||||||
public float startHealth = 100;
|
|
||||||
|
|
||||||
public int CurrentNumEnemies = 0;
|
public int CurrentNumEnemies = 0;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -33,7 +30,6 @@ public class GameManager : MonoBehaviour
|
||||||
if (Instance != this)
|
if (Instance != this)
|
||||||
Destroy(Instance);
|
Destroy(Instance);
|
||||||
Instance = this;
|
Instance = this;
|
||||||
health = startHealth;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
|
|
|
@ -36,7 +36,6 @@ public class WaypointPath : MonoBehaviour
|
||||||
if (index + 1 >= Waypoints.Count)
|
if (index + 1 >= Waypoints.Count)
|
||||||
{
|
{
|
||||||
Destroy(data.Entity.gameObject); // Destroy object when finish waypoints
|
Destroy(data.Entity.gameObject); // Destroy object when finish waypoints
|
||||||
GameManager.Instance.health--;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,30 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
public class PlayerHealth : MonoBehaviour
|
|
||||||
{
|
|
||||||
public GameObject gameOver;
|
|
||||||
public TMP_Text text;
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
text.text = $"{GameManager.Instance.health} / {GameManager.Instance.startHealth}";
|
|
||||||
|
|
||||||
if (GameManager.Instance.health <= 0)
|
|
||||||
{
|
|
||||||
StartCoroutine(GameOver());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator GameOver()
|
|
||||||
{
|
|
||||||
gameOver.SetActive(true);
|
|
||||||
yield return new WaitForSecondsRealtime(5f);
|
|
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SceneManager.LoadScene(0);
|
|
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}
|
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||||||
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}
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assetBundleVariant:
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Loading…
Reference in New Issue