12 lines
240 B
C#
12 lines
240 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BloodCrystal : MonoBehaviour
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{
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public void Break() {
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BloodComputeShader.Instance.cleanAllBlood();
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Destroy(gameObject);
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}
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}
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