2024-02-03 11:42:50 +01:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerAnimationHandler : MonoBehaviour
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{
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Animator animator;
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void Start()
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{
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animator = GetComponentInChildren<Animator>();
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}
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void Update()
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{
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2024-02-03 12:21:41 +01:00
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if (Input.GetKeyDown(KeyCode.I))
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Idle(true);
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2024-02-03 11:42:50 +01:00
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if (Input.GetKeyDown(KeyCode.Space))
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2024-02-03 12:21:41 +01:00
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Mop(true);
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if (Input.GetKeyDown(KeyCode.R))
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Run(true);
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2024-02-03 11:42:50 +01:00
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}
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2024-02-03 12:21:41 +01:00
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public void Idle(bool active)
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2024-02-03 11:42:50 +01:00
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{
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2024-02-03 12:21:41 +01:00
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animator.SetBool("Idle", active);
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2024-02-03 11:42:50 +01:00
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}
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2024-02-03 12:21:41 +01:00
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public void Run(bool active)
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2024-02-03 11:42:50 +01:00
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{
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2024-02-03 12:21:41 +01:00
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animator.SetBool("Run", active);
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2024-02-03 11:42:50 +01:00
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}
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2024-02-03 12:21:41 +01:00
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public void Swing(bool active)
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2024-02-03 11:42:50 +01:00
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{
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2024-02-03 12:21:41 +01:00
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animator.SetBool("Swing",active);
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}
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public void Mop(bool active)
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{
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animator.SetBool("Mop", active);
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2024-02-03 11:42:50 +01:00
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}
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2024-02-03 12:21:41 +01:00
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public void RunMop(bool active)
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2024-02-03 11:42:50 +01:00
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{
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2024-02-03 12:21:41 +01:00
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animator.SetBool("RunMop", active);
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2024-02-03 11:42:50 +01:00
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}
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}
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