Finished waveUI

This commit is contained in:
BOT Alex 2024-02-04 07:59:28 +01:00
parent 3140d6880e
commit 2129a89a6a
3 changed files with 48 additions and 3 deletions

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@ -2395,6 +2395,10 @@ PrefabInstance:
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@ -18,16 +18,16 @@ public class EnemySpawner : MonoBehaviour
// Inspector
[SerializeField] private float difficultyIncreasePerWave = 1f;
[SerializeField] private float WaveTime = 20f;
[SerializeField] public float WaveTime = 20f;
[SerializeField] private List<float> enemyDifficulties;
[SerializeField] private float SpawnRadius = 10;
[SerializeField] private int NumEnemies = 6;
[SerializeField] private GameObject[] players;
[SerializeField] private float initialSpawnDelay = 5;
// Private
// local
private bool nextWaveRequested = false;
private float timer = 0f;
public float timer = 0f;
private Camera mainCam;
private GameObject SpawnedEnenmyHolder;
[SerializeField] private List<EnemyPrefabInfo> enemyList;

View File

@ -6,6 +6,36 @@ using UnityEngine.UI;
public class WaveUI : MonoBehaviour
{
[SerializeField] private EnemySpawner spawner;
[SerializeField] private Slider slider;
[SerializeField] private TMP_Text waveText;
[SerializeField] private float waveTextDisplayTime = 3f;
private void Start()
{
waveText.gameObject.SetActive(false);
}
int prevWave = 0;
private void Update()
{
float waveProgressTime = spawner.timer / spawner.WaveTime;
slider.value = waveProgressTime;
if (prevWave != spawner.Wave)
{
prevWave = spawner.Wave;
StartCoroutine(ShowWave());
}
}
IEnumerator ShowWave()
{
waveText.gameObject.SetActive(true);
waveText.text = $"Wave: {spawner.Wave}";
yield return new WaitForSecondsRealtime(waveTextDisplayTime);
waveText.gameObject.SetActive(false);
}
}