rm dbg
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629fe00866
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@ -243,14 +243,12 @@ public class RopeSimulator : MonoBehaviour
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if (overshoot > pullAnimationOvershootThreshold)
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if (overshoot > pullAnimationOvershootThreshold)
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{
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{
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float startDot = Vector2.Dot((start.position - rope.points[1].position).normalized, start.playerInput.movement);
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float startDot = Vector2.Dot((start.position - rope.points[1].position).normalized, start.playerInput.movement);
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Debug.Log($"player 1 dot: {startDot}");
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if (startDot > 0.35f)
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if (startDot > 0.35f)
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{
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{
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start.playerAnimationHandler.animator.SetBool("IsPulling", true);
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start.playerAnimationHandler.animator.SetBool("IsPulling", true);
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}
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}
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float endDot = Vector2.Dot((end.position - rope.points[rope.points.Count - 2].position).normalized, end.playerInput.movement);
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float endDot = Vector2.Dot((end.position - rope.points[rope.points.Count - 2].position).normalized, end.playerInput.movement);
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Debug.Log($"player 2 dot: {endDot}");
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if (endDot > 0.35f)
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if (endDot > 0.35f)
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{
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{
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end.playerAnimationHandler.animator.SetBool("IsPulling", true);
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end.playerAnimationHandler.animator.SetBool("IsPulling", true);
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