Scaling back some rubmling

This commit is contained in:
BOT Alex 2024-02-04 06:53:35 +01:00
parent 71c1471a4e
commit 678eb955c7
2 changed files with 2 additions and 2 deletions

View File

@ -162,7 +162,7 @@ public class BloodComputeShader : MonoBehaviour
score += bufferData[0];
float mappedRumble = Convert.ToSingle(bufferData[0]).Remap(0, RumbleAmount, 0, 0.1f);
RumbleManager.StartRumble(-1, 0, mappedRumble, 0.1f);
//RumbleManager.StartRumble(-1, 0, mappedRumble, 0.1f);
squeakVolume += 0.1f;

View File

@ -43,6 +43,6 @@ public class RopeRumbling : MonoBehaviour
float ropeClamed = Mathf.Max(0, rope.Overshoot);
float sensitive_mapped = ropeClamed.Remap(0.2f, 1f, 0f, MaxVibration);
float mapped = ropeClamed.Remap(0.9f, 1f, 0f, MaxVibration);
RumbleManager.StartRumble(-1, mapped, sensitive_mapped, 0.1f);
RumbleManager.StartRumble(-1, 0, sensitive_mapped, 0.1f);
}
}