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@ -257,19 +257,7 @@ MonoBehaviour:
|
||||||
maxHealth: 100
|
maxHealth: 100
|
||||||
OnHealthZero:
|
OnHealthZero:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls:
|
m_Calls: []
|
||||||
- m_Target: {fileID: 2938081276856164938}
|
|
||||||
m_TargetAssemblyTypeName: HealthComponent, Assembly-CSharp
|
|
||||||
m_MethodName: SimpleKill
|
|
||||||
m_Mode: 1
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 0
|
|
||||||
m_CallState: 2
|
|
||||||
OnHealthChange:
|
OnHealthChange:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
|
|
|
@ -173,19 +173,7 @@ MonoBehaviour:
|
||||||
maxHealth: 100
|
maxHealth: 100
|
||||||
OnHealthZero:
|
OnHealthZero:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls:
|
m_Calls: []
|
||||||
- m_Target: {fileID: 2938081276856164938}
|
|
||||||
m_TargetAssemblyTypeName: HealthComponent, Assembly-CSharp
|
|
||||||
m_MethodName: SimpleKill
|
|
||||||
m_Mode: 1
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 0
|
|
||||||
m_CallState: 2
|
|
||||||
OnHealthChange:
|
OnHealthChange:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
|
|
|
@ -257,19 +257,7 @@ MonoBehaviour:
|
||||||
maxHealth: 100
|
maxHealth: 100
|
||||||
OnHealthZero:
|
OnHealthZero:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls:
|
m_Calls: []
|
||||||
- m_Target: {fileID: 2938081276856164938}
|
|
||||||
m_TargetAssemblyTypeName: HealthComponent, Assembly-CSharp
|
|
||||||
m_MethodName: SimpleKill
|
|
||||||
m_Mode: 1
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 0
|
|
||||||
m_CallState: 2
|
|
||||||
OnHealthChange:
|
OnHealthChange:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
|
|
|
@ -257,19 +257,7 @@ MonoBehaviour:
|
||||||
maxHealth: 100
|
maxHealth: 100
|
||||||
OnHealthZero:
|
OnHealthZero:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls:
|
m_Calls: []
|
||||||
- m_Target: {fileID: 2938081276856164938}
|
|
||||||
m_TargetAssemblyTypeName: HealthComponent, Assembly-CSharp
|
|
||||||
m_MethodName: SimpleKill
|
|
||||||
m_Mode: 1
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 0
|
|
||||||
m_CallState: 2
|
|
||||||
OnHealthChange:
|
OnHealthChange:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
|
|
|
@ -173,19 +173,7 @@ MonoBehaviour:
|
||||||
maxHealth: 100
|
maxHealth: 100
|
||||||
OnHealthZero:
|
OnHealthZero:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls:
|
m_Calls: []
|
||||||
- m_Target: {fileID: 2938081276856164938}
|
|
||||||
m_TargetAssemblyTypeName: HealthComponent, Assembly-CSharp
|
|
||||||
m_MethodName: SimpleKill
|
|
||||||
m_Mode: 1
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 0
|
|
||||||
m_CallState: 2
|
|
||||||
OnHealthChange:
|
OnHealthChange:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
|
|
|
@ -257,19 +257,7 @@ MonoBehaviour:
|
||||||
maxHealth: 100
|
maxHealth: 100
|
||||||
OnHealthZero:
|
OnHealthZero:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls:
|
m_Calls: []
|
||||||
- m_Target: {fileID: 2938081276856164938}
|
|
||||||
m_TargetAssemblyTypeName: HealthComponent, Assembly-CSharp
|
|
||||||
m_MethodName: SimpleKill
|
|
||||||
m_Mode: 1
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 0
|
|
||||||
m_CallState: 2
|
|
||||||
OnHealthChange:
|
OnHealthChange:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
|
|
|
@ -257,19 +257,7 @@ MonoBehaviour:
|
||||||
maxHealth: 100
|
maxHealth: 100
|
||||||
OnHealthZero:
|
OnHealthZero:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls:
|
m_Calls: []
|
||||||
- m_Target: {fileID: 2938081276856164938}
|
|
||||||
m_TargetAssemblyTypeName: HealthComponent, Assembly-CSharp
|
|
||||||
m_MethodName: SimpleKill
|
|
||||||
m_Mode: 1
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 0
|
|
||||||
m_CallState: 2
|
|
||||||
OnHealthChange:
|
OnHealthChange:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
|
|
|
@ -257,19 +257,7 @@ MonoBehaviour:
|
||||||
maxHealth: 100
|
maxHealth: 100
|
||||||
OnHealthZero:
|
OnHealthZero:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls:
|
m_Calls: []
|
||||||
- m_Target: {fileID: 2938081276856164938}
|
|
||||||
m_TargetAssemblyTypeName: HealthComponent, Assembly-CSharp
|
|
||||||
m_MethodName: SimpleKill
|
|
||||||
m_Mode: 1
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 0
|
|
||||||
m_CallState: 2
|
|
||||||
OnHealthChange:
|
OnHealthChange:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
|
|
|
@ -257,19 +257,7 @@ MonoBehaviour:
|
||||||
maxHealth: 100
|
maxHealth: 100
|
||||||
OnHealthZero:
|
OnHealthZero:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls:
|
m_Calls: []
|
||||||
- m_Target: {fileID: 2938081276856164938}
|
|
||||||
m_TargetAssemblyTypeName: HealthComponent, Assembly-CSharp
|
|
||||||
m_MethodName: SimpleKill
|
|
||||||
m_Mode: 1
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 0
|
|
||||||
m_CallState: 2
|
|
||||||
OnHealthChange:
|
OnHealthChange:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
|
|
|
@ -257,19 +257,7 @@ MonoBehaviour:
|
||||||
maxHealth: 100
|
maxHealth: 100
|
||||||
OnHealthZero:
|
OnHealthZero:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls:
|
m_Calls: []
|
||||||
- m_Target: {fileID: 2938081276856164938}
|
|
||||||
m_TargetAssemblyTypeName: HealthComponent, Assembly-CSharp
|
|
||||||
m_MethodName: SimpleKill
|
|
||||||
m_Mode: 1
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 0
|
|
||||||
m_CallState: 2
|
|
||||||
OnHealthChange:
|
OnHealthChange:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
|
|
|
@ -257,19 +257,7 @@ MonoBehaviour:
|
||||||
maxHealth: 100
|
maxHealth: 100
|
||||||
OnHealthZero:
|
OnHealthZero:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls:
|
m_Calls: []
|
||||||
- m_Target: {fileID: 2938081276856164938}
|
|
||||||
m_TargetAssemblyTypeName: HealthComponent, Assembly-CSharp
|
|
||||||
m_MethodName: SimpleKill
|
|
||||||
m_Mode: 1
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 0
|
|
||||||
m_CallState: 2
|
|
||||||
OnHealthChange:
|
OnHealthChange:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
|
|
|
@ -257,19 +257,7 @@ MonoBehaviour:
|
||||||
maxHealth: 100
|
maxHealth: 100
|
||||||
OnHealthZero:
|
OnHealthZero:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls:
|
m_Calls: []
|
||||||
- m_Target: {fileID: 2938081276856164938}
|
|
||||||
m_TargetAssemblyTypeName: HealthComponent, Assembly-CSharp
|
|
||||||
m_MethodName: SimpleKill
|
|
||||||
m_Mode: 1
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 0
|
|
||||||
m_CallState: 2
|
|
||||||
OnHealthChange:
|
OnHealthChange:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
|
|
|
@ -257,19 +257,7 @@ MonoBehaviour:
|
||||||
maxHealth: 100
|
maxHealth: 100
|
||||||
OnHealthZero:
|
OnHealthZero:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls:
|
m_Calls: []
|
||||||
- m_Target: {fileID: 2938081276856164938}
|
|
||||||
m_TargetAssemblyTypeName: HealthComponent, Assembly-CSharp
|
|
||||||
m_MethodName: SimpleKill
|
|
||||||
m_Mode: 1
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 0
|
|
||||||
m_CallState: 2
|
|
||||||
OnHealthChange:
|
OnHealthChange:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
|
|
|
@ -78,6 +78,6 @@ Material:
|
||||||
- _UVSec: 0
|
- _UVSec: 0
|
||||||
- _ZWrite: 1
|
- _ZWrite: 1
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _Color: {r: 0.8301887, g: 0.15299344, b: 0.13705944, a: 0.4627451}
|
- _Color: {r: 0.8301887, g: 0.15299338, b: 0.13705936, a: 0.7372549}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
|
|
@ -11,7 +11,23 @@ public class EnemyAnimationHandler : MonoBehaviour
|
||||||
if (animator != animator.enabled)
|
if (animator != animator.enabled)
|
||||||
animator.enabled = true;
|
animator.enabled = true;
|
||||||
|
|
||||||
|
GetComponent<HealthComponent>().OnHealthZero.AddListener(EnemyDie);
|
||||||
}
|
}
|
||||||
|
void EnemyDie()
|
||||||
|
{
|
||||||
|
StartCoroutine(AnimationDie());
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator AnimationDie()
|
||||||
|
{
|
||||||
|
Strangle();
|
||||||
|
yield return new WaitForSecondsRealtime(1f);
|
||||||
|
Die();
|
||||||
|
while (animator.GetCurrentAnimatorStateInfo(0).normalizedTime < 1f)
|
||||||
|
yield return new WaitForEndOfFrame();
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
public void Strangle()
|
public void Strangle()
|
||||||
{
|
{
|
||||||
animator.SetTrigger("Die");
|
animator.SetTrigger("Die");
|
||||||
|
@ -19,5 +35,6 @@ public class EnemyAnimationHandler : MonoBehaviour
|
||||||
public void Die()
|
public void Die()
|
||||||
{
|
{
|
||||||
animator.SetTrigger("Die");
|
animator.SetTrigger("Die");
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,15 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class DestroyAfter : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private float destroyInSeconds = 1.0f;
|
||||||
|
|
||||||
|
public void Init(float delay)
|
||||||
|
{
|
||||||
|
this.destroyInSeconds = delay;
|
||||||
|
Destroy(gameObject, delay);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 612e58b28f1e9ab449b1bba4737e2dc2
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -22,9 +22,9 @@ public class HealthBar : MonoBehaviour
|
||||||
attachedHealth.OnHealthChange.RemoveListener(UpdateHealthBar);
|
attachedHealth.OnHealthChange.RemoveListener(UpdateHealthBar);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateHealthBar(int prevHealth, int newHealth)
|
private void UpdateHealthBar(float prevHealth, float newHealth)
|
||||||
{
|
{
|
||||||
float percent = ((float) newHealth) / ((float)attachedHealth.getMaxHealth());
|
float percent = newHealth / attachedHealth.getMaxHealth();
|
||||||
healthBarImg.fillAmount = percent;
|
healthBarImg.fillAmount = percent;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,14 +1,23 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Events;
|
using UnityEngine.Events;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
|
using System;
|
||||||
|
using UnityUtils;
|
||||||
|
|
||||||
public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
|
public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
|
||||||
{
|
{
|
||||||
[SerializeField] int maxHealth = 100;
|
[SerializeField] float maxHealth = 100;
|
||||||
public int currentHealth { get; private set; }
|
|
||||||
|
[SerializeField] float damageTickDelay = 0.25f;
|
||||||
|
private float currentDamageTick = 0f;
|
||||||
|
private float accumulatedDamageInTick = 0f;
|
||||||
|
|
||||||
|
public float currentHealth { get; private set; }
|
||||||
|
|
||||||
|
public static event Action<Vector3, float> OnHealthChangeAtPos;
|
||||||
|
|
||||||
public UnityEvent OnHealthZero;
|
public UnityEvent OnHealthZero;
|
||||||
public UnityEvent<int, int> OnHealthChange;
|
public UnityEvent<float, float> OnHealthChange;
|
||||||
|
|
||||||
[Header("Squeze Damage")]
|
[Header("Squeze Damage")]
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
|
@ -22,25 +31,43 @@ public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
|
||||||
currentHealth = maxHealth;
|
currentHealth = maxHealth;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getMaxHealth() {
|
void Update()
|
||||||
|
{
|
||||||
|
if (currentDamageTick < Time.time)
|
||||||
|
{
|
||||||
|
if (accumulatedDamageInTick < 1f) return;
|
||||||
|
|
||||||
|
OnHealthChangeAtPos?.Invoke(transform.position.Add(y: 2f), accumulatedDamageInTick);
|
||||||
|
currentDamageTick = Time.time + damageTickDelay;
|
||||||
|
accumulatedDamageInTick = 0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public float getMaxHealth() {
|
||||||
return maxHealth;
|
return maxHealth;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setMaxHealth(int amount, bool heal = false) {
|
public void setMaxHealth(float amount, bool heal = false) {
|
||||||
maxHealth = amount;
|
maxHealth = amount;
|
||||||
|
|
||||||
if (heal)
|
if (heal)
|
||||||
currentHealth = amount;
|
currentHealth = amount;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TakeDamage(int damage)
|
public void TakeDamage(float damage)
|
||||||
{
|
{
|
||||||
currentHealth -= damage;
|
currentHealth -= damage;
|
||||||
OnHealthChange?.Invoke(currentHealth + damage, currentHealth);
|
OnHealthChange?.Invoke(currentHealth + damage, currentHealth);
|
||||||
|
|
||||||
|
accumulatedDamageInTick += damage;
|
||||||
|
|
||||||
if (currentHealth <= 0) {
|
if (currentHealth <= 0) {
|
||||||
|
// Make sure to flush accumulated when dying
|
||||||
|
if (accumulatedDamageInTick > 1f)
|
||||||
|
OnHealthChangeAtPos?.Invoke(transform.position.Add(y: 2f), accumulatedDamageInTick);
|
||||||
|
|
||||||
OnHealthZero?.Invoke();
|
OnHealthZero?.Invoke();
|
||||||
BloodComputeShader.Instance.createBlood(transform.position, (int)(maxHealth *maxHealth * BloodComputeShader.Instance.scoreMult), maxHealth / 25.0f);
|
BloodComputeShader.Instance.createBlood(transform.position, (int)(maxHealth *maxHealth * BloodComputeShader.Instance.scoreMult), maxHealth / 8.0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -51,8 +78,9 @@ public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
|
||||||
TakeDamage((int) Mathf.Round(squezeDamage * squezeDamageScalor));
|
TakeDamage((int) Mathf.Round(squezeDamage * squezeDamageScalor));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SimpleKill()
|
public void EnemyKill()
|
||||||
{
|
{
|
||||||
|
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,29 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class DamageText : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] AnimationCurve damageToSize;
|
||||||
|
[SerializeField] TextMeshPro damageText;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private Color normalColor, critColor, superCritColor;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private float critThreshold, superCritThreshold;
|
||||||
|
|
||||||
|
public void Init(float damage)
|
||||||
|
{
|
||||||
|
transform.localScale = Vector3.one * damageToSize.Evaluate(damage);
|
||||||
|
|
||||||
|
damageText.color = normalColor;
|
||||||
|
if (damage > critThreshold)
|
||||||
|
damageText.color = critColor;
|
||||||
|
if (damage > superCritThreshold)
|
||||||
|
damageText.color = superCritColor;
|
||||||
|
|
||||||
|
damageText.text = damage.ToString();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 01c9b525ae607a844848c8e44062a0f1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,29 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class DamageTextManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] Transform textParent;
|
||||||
|
|
||||||
|
[SerializeField] GameObject damageTextPrefab;
|
||||||
|
|
||||||
|
[SerializeField] float lifeTime = 3f;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
HealthComponent.OnHealthChangeAtPos += SpawnDamage;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
HealthComponent.OnHealthChangeAtPos -= SpawnDamage;
|
||||||
|
}
|
||||||
|
public void SpawnDamage(Vector3 position, float damage)
|
||||||
|
{
|
||||||
|
GameObject go = Instantiate(damageTextPrefab, position, Quaternion.identity, textParent);
|
||||||
|
go.GetComponent<DamageText>().Init(damage);
|
||||||
|
go.AddComponent<DestroyAfter>().Init(lifeTime);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: aab27275f26e5e244856836f6d17b909
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -24,7 +24,7 @@ public class HealthDisplay : MonoBehaviour
|
||||||
healthComponent.OnHealthChange.RemoveListener(UpdateHealth);
|
healthComponent.OnHealthChange.RemoveListener(UpdateHealth);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateHealth(int prevHealth, int newHealth)
|
public void UpdateHealth(float prevHealth, float newHealth)
|
||||||
{
|
{
|
||||||
healthText.text = padding + healthComponent.currentHealth;
|
healthText.text = padding + healthComponent.currentHealth;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue