MainMenu transition change scene
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a43b040676
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@ -20,7 +20,7 @@ AnimatorStateTransition:
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.75
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m_HasExitTime: 1
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m_HasExitTime: 0
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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@ -1,6 +1,7 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class MainMenuTransitionAnimation : MonoBehaviour
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{
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@ -13,5 +14,20 @@ public class MainMenuTransitionAnimation : MonoBehaviour
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public void AnimationMainMenuStart()
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{
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animator.SetTrigger("Start");
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StartCoroutine(WaitBeforeSceneChange());
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}
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private IEnumerator WaitBeforeSceneChange()
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{
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var animInfo = animator.GetCurrentAnimatorStateInfo(0);
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while (!(animInfo.normalizedTime >= 0.99f && animInfo.IsName("MenuTransition")))
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{
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animInfo = animator.GetCurrentAnimatorStateInfo(0);
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yield return new WaitForSecondsRealtime(0.1f);
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}
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SceneManager.LoadScene(1);
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}
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}
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@ -6,6 +6,9 @@ EditorBuildSettings:
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serializedVersion: 2
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m_Scenes:
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- enabled: 1
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path: Assets/Scenes/SampleScene.unity
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guid: 8c9cfa26abfee488c85f1582747f6a02
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path: Assets/Scenes/MainMenu.unity
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guid: 33b308b02cb61b643b15ad93698b00ee
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- enabled: 1
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path: Assets/Scenes/Bloody Mary.unity
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guid: dbc458177844bf1ceae76a97e08d3140
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m_configObjects: {}
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