Enemy flip add
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- component: {fileID: 893626435943606516}
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m_Layer: 0
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m_Name: Enemy5V2
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m_TagString: Untagged
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@ -243,4 +244,21 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 6a3ffc4a3af9e0243ac9ee0c995bb82f, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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target: {fileID: 0}
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targets: []
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ropeDistCheck: 1
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ropeCheckMask:
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serializedVersion: 2
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m_Bits: 0
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6905705041633878913}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c66441ada081b6c4c841000e83cc2b7a, type: 3}
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m_EditorClassIdentifier:
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invert: 1
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@ -120,6 +120,7 @@ GameObject:
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- component: {fileID: 944314729512195366}
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- component: {fileID: 8373694659570615877}
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- component: {fileID: -1793628155013383594}
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- component: {fileID: 2019234432969631736}
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m_Layer: 0
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m_TagString: Untagged
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@ -243,4 +244,21 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 6a3ffc4a3af9e0243ac9ee0c995bb82f, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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target: {fileID: 0}
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targets: []
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ropeCheckMask:
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serializedVersion: 2
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m_EditorClassIdentifier:
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invert: 1
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@ -120,6 +120,7 @@ GameObject:
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- component: {fileID: 944314729512195366}
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- component: {fileID: 8373694659570615877}
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- component: {fileID: -1793628155013383594}
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- component: {fileID: 4552190225719755244}
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m_Layer: 0
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m_Name: Enemy6V1
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m_TagString: Untagged
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@ -243,4 +244,21 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 6a3ffc4a3af9e0243ac9ee0c995bb82f, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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target: {fileID: 0}
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targets: []
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ropeDistCheck: 1
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ropeCheckMask:
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serializedVersion: 2
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m_Bits: 0
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--- !u!114 &4552190225719755244
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_EditorClassIdentifier:
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invert: 1
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@ -120,6 +120,7 @@ GameObject:
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- component: {fileID: 944314729512195366}
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- component: {fileID: 8373694659570615877}
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- component: {fileID: -1793628155013383594}
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m_Layer: 0
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m_TagString: Untagged
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m_Script: {fileID: 11500000, guid: 6a3ffc4a3af9e0243ac9ee0c995bb82f, type: 3}
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target: {fileID: 0}
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targets: []
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invert: 1
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@ -120,6 +120,7 @@ GameObject:
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- component: {fileID: 944314729512195366}
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- component: {fileID: 8373694659570615877}
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- component: {fileID: -1793628155013383594}
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- component: {fileID: 316906110964971930}
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m_Layer: 0
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m_Name: Enemy6V3
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m_TagString: Untagged
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@ -243,4 +244,21 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 6a3ffc4a3af9e0243ac9ee0c995bb82f, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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target: {fileID: 0}
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targets: []
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ropeDistCheck: 1
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ropeCheckMask:
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serializedVersion: 2
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m_Bits: 0
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--- !u!114 &316906110964971930
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6905705041633878913}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c66441ada081b6c4c841000e83cc2b7a, type: 3}
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m_EditorClassIdentifier:
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invert: 1
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@ -1110,10 +1110,6 @@ PrefabInstance:
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propertyPath: m_Name
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value: Enemy1V1
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objectReference: {fileID: 0}
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- target: {fileID: 7324983754635409392, guid: 8994050caaa5f2c45b56e985a0d0448a, type: 3}
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propertyPath: m_Enabled
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value: 1
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objectReference: {fileID: 0}
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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|
@ -20,13 +20,14 @@ public class EnemyPathFinding : MonoBehaviour
|
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}
|
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private void Update()
|
||||
{
|
||||
if (targets.Length == 0) return;
|
||||
|
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Transform closestTarget = GetClosestTarget();
|
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if (closestTarget == null) return;
|
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|
||||
// Make sure no rope parts are in front
|
||||
Vector2 dir = closestTarget.position - transform.position;
|
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if (Physics2D.Raycast(transform.position, dir.normalized, ropeDistCheck, ropeCheckMask))
|
||||
return;
|
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if (Physics2D.Raycast(transform.position, dir.normalized, ropeDistCheck, ropeCheckMask)) return;
|
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|
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agent.SetDestination(closestTarget.position);
|
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}
|
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|
|
|
@ -2,6 +2,8 @@
|
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|
||||
public class SpriteMovementFlipper : MonoBehaviour
|
||||
{
|
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[SerializeField] private bool invert = false;
|
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|
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SpriteRenderer sp;
|
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|
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Vector3 prevPos;
|
||||
|
@ -15,11 +17,11 @@ public class SpriteMovementFlipper : MonoBehaviour
|
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{
|
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if ((transform.position - prevPos).x > 0.1f)
|
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{
|
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sp.flipX = false;
|
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sp.flipX = invert;
|
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}
|
||||
else if ((transform.position - prevPos).x < -0.1f)
|
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{
|
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sp.flipX = true;
|
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sp.flipX = !invert;
|
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}
|
||||
|
||||
prevPos = transform.position;
|
||||
|
|
Loading…
Reference in New Issue