Merge remote-tracking branch 'origin/main'

This commit is contained in:
Sveske Juice 2024-02-03 16:37:37 -08:00
commit c565a38cc9
7 changed files with 173 additions and 10 deletions

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@ -6,6 +6,7 @@ using System.Threading;
using System.Threading.Tasks;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.UIElements;
public class EnemySpawner : MonoBehaviour
@ -91,7 +92,7 @@ public class EnemySpawner : MonoBehaviour
{
while (difficulty > decendingList[i].Difficulty)
{
GameObject enemy = Instantiate(decendingList[i].prefabs[UnityEngine.Random.Range(0, decendingList[i].prefabs.Length)], GetRandomPointOnCircle(mainCam.transform.position, SpawnRadius), Quaternion.identity, SpawnedEnenmyHolder.transform);
GameObject enemy = Instantiate(decendingList[i].prefabs[UnityEngine.Random.Range(0, decendingList[i].prefabs.Length)], GetRandomPointOnCircle(SpawnRadius), Quaternion.identity, SpawnedEnenmyHolder.transform);
difficulty -= decendingList[i].Difficulty;
enemy.GetComponent<EnemyPathFinding>().targets = players.Select(x=>x.transform).ToArray();
@ -112,22 +113,34 @@ public class EnemySpawner : MonoBehaviour
int variant = UnityEngine.Random.Range(0, enemyToSpawn.prefabs.Length);
GameObject variantToSpawn = enemyToSpawn.prefabs[variant];
GameObject enemy = Instantiate(variantToSpawn, GetRandomPointOnCircle(mainCam.transform.position, SpawnRadius), Quaternion.identity, SpawnedEnenmyHolder.transform);
GameObject enemy = Instantiate(variantToSpawn, GetRandomPointOnCircle(SpawnRadius), Quaternion.identity, SpawnedEnenmyHolder.transform);
enemy.GetComponent<EnemyPathFinding>().targets = players.Select(x => x.transform).ToArray();
}
}
public Vector3 GetRandomPointOnCircle(Vector3 location, float radius)
public Vector3 GetRandomPointOnCircle(float radius)
{
float angle = UnityEngine.Random.Range(0f, 360f);
float radians = Mathf.Deg2Rad * angle;
Vector3 point;
do
{
float angle = UnityEngine.Random.Range(0f, 360f);
float radians = Mathf.Deg2Rad * angle;
Vector3 position = transform.position;
float x = position.x + radius * Mathf.Cos(radians);
float y = position.y + radius * Mathf.Sin(radians);
Vector3 position = transform.position;
float x = position.x + radius * Mathf.Cos(radians);
float y = position.y + radius * Mathf.Sin(radians);
return new Vector3(x, y, position.z);
point = new Vector3(x, y, position.z);
} while (IsPointOnNavMesh(point));
return point;
}
bool IsPointOnNavMesh(Vector3 point)
{
NavMeshHit hit;
return NavMesh.SamplePosition(point, out hit, 0.1f, NavMesh.AllAreas);
}
#if UNITY_EDITOR
@ -138,7 +151,7 @@ public class EnemySpawner : MonoBehaviour
for (int i = 0; i < 10; i++)
{
Gizmos.DrawWireSphere(GetRandomPointOnCircle(transform.position, SpawnRadius), 0.25f);
Gizmos.DrawWireSphere(GetRandomPointOnCircle(SpawnRadius), 0.25f);
}
}
#endif

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@ -0,0 +1,8 @@
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@ -0,0 +1,8 @@
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@ -0,0 +1,10 @@
using System.Collections;
using System.Collections.Generic;
using System.IO.Enumeration;
using UnityEngine;
[CreateAssetMenu(fileName = "New AudioLibrary", menuName = "ZUtility/AudioLibrary")]
public class AudioLibraryObject : ScriptableObject
{
public AudioClip[] Clips;
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,102 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
//Photon/pun 2 lightly dependent
public class AudioManager : MonoBehaviour
{
public static AudioManager Instance;
public AudioLibraryObject audioLibrary;
private void OnEnable()
{
if (Instance is null)
{
Instance = this;
// TODO: manager itself should not handle this
// DontDestroyOnLoad(this);
}
else
{
Destroy(this);
}
}
private void OnDisable()
{
Instance = null;
}
public static AudioClip FindAudioClip(string nameOfClip)
{
return Instance.audioLibrary.Clips.ToList().Find(x => x.name == nameOfClip);
}
public static AudioSource PlaySound(string nameOfClip, Vector3 sourcePos, bool is3D, bool loop = false, bool fadeIn = false)
{
if (Instance == null)
{
Debug.LogWarning("AudioManager has not been initialized. Please initialize it before use.");
return null;
}
var sourceObject = new GameObject("SoundSource");
var audioSource = sourceObject.AddComponent<AudioSource>();
audioSource.loop = loop;
audioSource.clip = FindAudioClip(nameOfClip);
sourceObject.transform.position = sourcePos;
if (is3D)
{
audioSource.rolloffMode = AudioRolloffMode.Linear;
audioSource.spatialBlend = 1f;
}
Instance.StartCoroutine(Instance.StartSound(audioSource, fadeIn));
return audioSource;
}
public static List<SoundSource> AliveSources = new List<SoundSource>();
IEnumerator StartSound(AudioSource audioSource, bool fadeIn = false)
{
AliveSources.Add(new SoundSource(audioSource));
if (fadeIn)
{
audioSource.volume = 0;
StartCoroutine(StartMusicFadeIn(audioSource));
}
audioSource.Play();
yield return new WaitUntil(() => !audioSource.isPlaying);
Destroy(audioSource.gameObject);
}
public IEnumerator StartMusicFadeIn(AudioSource AS)
{
while (true)
{
if (AS.volume >= 1)
{
break;
}
AS.volume += 0.01f;
yield return new WaitForSecondsRealtime(0.05f);
}
}
}
public class SoundSource
{
public string Id { get; set; }
public AudioSource source { get; set; }
public SoundSource(AudioSource originalSource)
{
source = originalSource;
}
}

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