Merge remote-tracking branch 'origin/main'

This commit is contained in:
Sveske Juice 2024-02-03 16:26:05 -08:00
commit 5f00412d5e
5 changed files with 16 additions and 10 deletions

View File

@ -187,8 +187,8 @@ MonoBehaviour:
m_EditorClassIdentifier:
Wave: 0
difficulty: 1
difficultyIncreasePerWave: 0.25
difficultyMultiplyDecreasePerWave: 0.1
difficultyIncreasePerWave: 1
difficultyMultiplyDecreasePerWave: 0.05
WaveTime: 20
enemyDifficulties: []
SpawnRadius: 22.6

View File

@ -1300,7 +1300,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
numParticles: 1000000
bloodCompute: {fileID: 7200000, guid: 99867deda8cf464cd87542adcc3c08f2, type: 3}
mesh: {fileID: 6466198060863859617, guid: 803eb7ed90ad4b9388c2563597bd6db2, type: 3}
mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
instancedMaterial: {fileID: 2100000, guid: 0d09c46ae354e8c49b2688cc4325b256, type: 2}
size: 0.05
scoreMult: 1

View File

@ -260,10 +260,14 @@ public class BloodComputeShader : MonoBehaviour
// Test for race conditions
// yield return new WaitForSeconds(1.0f);
bloodCompute.SetFloat("particleVel", power);
bloodCompute.SetFloat("particleVel", power/4.0f);
bloodCompute.SetVector("particleInitPos", loc);
bloodCompute.SetInt("particlesToInitialize", found);
Vector3 pow = Random.insideUnitSphere * power;
pow.z = Mathf.Abs(pow.z);
bloodCompute.SetVector("initialVelocity",pow);
ComputeHelper.Dispatch(bloodCompute, amount, 1, 1, InitDustKernel);
activeParticles += found;

View File

@ -15,11 +15,8 @@ RWStructuredBuffer<uint> freeParticles;
uint numParticles;
uint particlesToInitialize;
float3 particleInitPos;
float3 initialVelocity;
float deltaTime;
// float3 attractPos;
// float3 xAxis;
// float attractRadius;
// float attractForce;
float3 mop1Pos;
float3 mop2Pos;
@ -83,8 +80,11 @@ void InitDust (uint3 id : SV_DispatchThreadID)
randState = hash(randState);
nvel.xy *= scaleToRange01(randState);
randState = hash(randState);
float3 iv = initialVelocity * scaleToRange01(randState);
particles[i].velocity = nvel;
particles[i].velocity = iv + nvel;
particles[i].position = particleInitPos;
particles[i].position.z = 0.01;

View File

@ -108,6 +108,8 @@ public class Upgrader : MonoBehaviour
// Update is called once per frame
void Update()
{
bool upgrade = canUpgrade();
if (canUpgrade())
{
@ -205,7 +207,7 @@ public class Upgrader : MonoBehaviour
Player1Cursor.localPosition = Player1Input.look.normalized * (125 - 12);
Player2Cursor.localPosition = Player2Input.look.normalized * (125 - 12);
prevCouldUpgrade = canUpgrade();
prevCouldUpgrade = upgrade;
}
/// Increases mop radius by 10%